GamePatchNote Digest
Fargone Patch Notes — April 24, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Added
- Updated the unbuilt bridge POI in the Grasslands to use the new Swampland terrain (this was planned for the main update but held back due to AI pathfinding issues).
- Partial rework of the Grasslands Factory POI.
- Added tooltips for each skill tree to better explain how to level it up.
Improvements
- Improved several poor-quality LODs.
- Improved performance of distant character LODs.
- Improved several areas that had sparse vegetation.
- Smoothed out some potential stuttering caused by the new world origin shift system.
- Smoothed out intro and ending fades on several ambience tracks.
- Added a small buffer to the datapad notification beep sound to prevent spam.
- Weapon degradation has been rebalanced; each gun now degrades at different rates based on its stats.
Balancing
- Rebalanced AI firing patterns to better differentiate trained vs. untrained NPCs.
- Slightly reduced the base needs reduction rate.
- Rebalanced some skill tree progression to better align with players’ overall level.
- Reduced recoil of the Nova slightly.
- Tightened shotgun spread slightly.
- General minor rebalances across all weapons (this was held back from the main update yesterday for further testing).
- Increased armoured zombie armour rating.
- Slightly increased brute health to compensate for weapon rebalances.
Fixes
- Blocked several areas that the player should not be able to access for now.
- Fixed the ammo crafting bench at Day’s End Bar being pick-up-able.
- Fixed shallow and deep water footstep sounds not playing correctly.
- Fixed the player being able to save while swimming, which was not intended.
- Fixed certain weather types not playing sound effects correctly.
- Fixed certain weather types not playing all particle effects correctly.
- Fixed grass stretching too much during heavy wind weather types.
- Fixed an issue that could cause controllers to conflict with keyboard and mouse when both are connected.
- Fixed an issue where swapping primary and secondary slot weapons could break the slot if one was empty.
- Fixed AI not always using inverse kinematics correctly to aim their weapon.
- Fixed a bug that could cause weapon gunshot sounds to abruptly end or cut off.
- Fixed Enver deciding he no longer wanted to stay in the village…..
- Fixed brutes not attacking correctly.
- Fixed the missing infected deer cave.
- Fixed a bug where the datapad notification would display the wrong skill tree name.