GamePatchNote Digest
Fargone Patch Notes — April 28, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone, this patch comes with a pretty major performance gain. This has been achieved by greatly improving how distant AI are handled. Gameplay-wise, it has zero impact, but performance-wise it massively reduces CPU load. On average, performance gains seem to be around 15–20 FPS, and this will be even more noticeable if you play Fargone on a weaker CPU.
Graphics
- New foliage added to Hazard Zone
Improvements
- Major improvement to distant AI calculations, yielding a very large performance boost
- AI now play water-specific movement sounds when in water
- Cooking more complex foods now grants more Survival XP than basic foods
- Further smoothing of micro-stutters caused by the new origin shift system
- Companions are now better at keeping up with the player
- Improved underwater entry detection
- Improved swimming exit/ground detection
- Further (and much more impactful) improvements to occasional stutters, which should now be entirely eliminated
- Improved weapon firing screen effects
- Improved glass shatter/break effects
- Ammo crafting bench resource UI now updates after disassembling ammo
Balancing
- Rebalanced gas mask degradation; degradation is now based on radiation intensity levels
- Slightly reduced the rate at which gas masks lose condition while in radiated areas
Fixes
- Fixed zombies not playing footstep sounds correctly
- Fixed respawning under the map (this bug only existed on slower SSDs or HDDs, so apologies for taking so long to identify the true cause!)
- Fixed Final Destination not always spawning on first entry to the mission zone
- Fixed dead bodies sometimes falling through the world
- Fixed some visual issues with Hazard Zone water not rendering correctly
- Fixed various issues with certain skills unlocking early
- Fixed several causes of CTDs
- Fixed another issue causing Final Destination to not be completable
- Fixed Husks not having footstep audio
- Fixed durability loss of items not working correctly
- Fixed the mouse getting lost if returning to the main menu while dead
- Fixed recruiting companions not actually costing credits
- Fixed masks that aren't gas masks taking damage while in toxic areas
- Fixed zombies not awarding stats or XP on occasion
- Fixed some stretching with certain zombie models