Fargone Patch Notes — June 1, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone,
Another small patch with a very large impact for users with lower-end hardware such as the Steam Deck. With this update, you should see a massive improvement to PIP scope rendering. The GPU load when using a scope has been reduced by around 80% due to a bug fix and several under-the-hood improvements.
In addition, weather effects have been further optimised without any loss of visual quality, so overall the game should run noticeably smoother with this update.
Graphics
Improved post-processing exposure to make the image cleaner
Improved legibility of input glyph prompts
Improvements
Greatly improved PIP scope performance across the board, particularly on lower-end hardware such as the Steam Deck
Greatly improved performance of weather effects
Improved the resolution rendering system used by PIP scopes
Improved the spawner distance check function to better detect when enemies should spawn in relation to the player's position
D-pad can now be used to quickly snap between UI elements
Fixes
Fixed a bug causing PIP scopes to render at a higher resolution than intended
Fixed AI flashlights not always facing the correct direction
Fixed controller leaning requiring multiple presses to trigger
Fixed tutorial pop-ups not always showing the correct glyph when using a controller
Fixed several cases of enemies respawning too close to the player
Fixed several cases of mission enemies respawning after being cleared out
Fixed the gamepad cursor rendering behind settings dropdown options in the Settings menu
Fixed several issues where controller glyphs would incorrectly display keyboard inputs