GamePatchNote Digest
Fargone Patch Notes — May 21, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi everyone, patch 0.5.0.4 is here and comes with something that has been highly requested for some time, full controller support. Additionally, some new QoL improvements come alongside it, such as fixes to the key rebind system in general and a new interaction indicator to make interacting with specific items easier.
This is a smaller patch but rest assured work on the next major update (vehicles) is getting close to completion!
Controller Support
Controller users now have feature parity with keyboard and mouse players, including a new radial menu for using quick slot items, the ability to rebind any button, and the ability to lean left and right.
Additionally, controller aiming and movement have been rebuilt entirely to feel much smoother and easier to use. This also includes new features such as aim assist, separated sensitivity values in the settings menu, and proper glyph support in all areas of the game to correctly show the required button.


Interaction system improvements
Alongside specific controller changes, keyboard and mouse users will also benefit from improvements such as key rebinds now being reflected correctly during in-game prompts, and a new interaction system that draws a small line toward the focused item, making it easier to interact with items and objects.

Patch notes
Added
- Added separate sensitivity and aim sensitivity sliders for controllers
- Added ability to turn controller aim assist on and off
- Added light aim assist to controllers
- Added proper response curve logic for controllers
- Added ability to customise controller response curve presets
- Added glyph support for controller prompts
- Added new radial action belt system for controllers
- Added ability to rebind controller buttons
- Added gamepad cursor UI snapping to allow for easier UI navigation
- Added ability to lean left and right on controllers
- Added small dot and line to indicate which interactable item is being focused on
- Improvements
- Improved deadzone for controllers
- Reworked controller mouse cursor movement to be smoother and more consistent
- Improved auto controller switch detection
- Adjusted horde spawns during the final destination mission to bring them closer together
Fixes
- Fixed The Core quest sometimes not spawning notes
- Fixed controller mouse cursor not moving around the screen correctly
- Fixed controller mouse cursor not showing for context popup window
- Fixed several issues with controller cursor not hiding default cursor correctly
- Fixed several issues with idle connected controllers causing movement issues
- Fixed prompts not showing correct key value if key was rebound
- Fixed radio towers in player bases not correctly allowing fast travel
- Fixed a bug where crafting would only consume the first stack of an item even if more were required and available