GamePatchNote Digest
Tears of Adria Patch Notes — November 24, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
General Updates:
- Map button label updated to "M" from "V".
- Corrected tooltip information for supply items.
- Race tooltip display issues fixed.
- Spelling corrections for "Goblin", "Great Sword", and "Movement Speed".
- Clarified text regarding cures for Curse.
- Renamed "Weapon Club" to "Club".
- Enhanced clarity in damage descriptions at the start of battles from items and abilities.
- Updated help section: Respawn key changed from F12 to F10.
- Corrected the Highelf boss name in achievements and quests.
- Spelling correction in "Holy Grail".
- Improved description for "Imp's Unwanted" quest.
- Corrected spelling in "Eternal Justice" recipe and other recipes.
- Enhanced explanations of main stats.
- Clarified and corrected "Attack Speed" description, including its application (melee, ranged, or all).
- Corrected the spelling of "Witch Hut".
- Renamed "Poor Horse" to "Donkey".
Achievements:
- Fixed issue where some in-game secret achievements were not secret on Steam.
- Resolved issue where completing the Warrior achievement also completed the Ranger achievement.
- Corrected text for the Holy achievement on Steam.
- Updated "Unlock Character" achievement text to "Alignment Race Class".
- Adjusted character unlocks to correspond with their proper achievements.
- Updated description for the Dragon Slayer achievement.
- Addressed issue where achievements sometimes failed to save.
UI Enhancements:
- Improved readability of the Permawound healing UI.
- Added a Discord link to the main menu.
- Ability display now available when visiting the Ice Altar.
Item Updates:
- Changed the image for the "Tears of Adria" item.
Bug Fixes:
- Fixed bug where players wouldn't lose gold when purchasing with a full backpack.
- Resolved issue with duplicate player names in PlayFab preventing game startup.
- Addressed rare bug of character invisibility at the start of multiplayer games.
- Fixed bug causing a random character start when replaying with the same character.
- "Undead Army / Undead Master" now functions correctly with an improved description.
- "Desert Gem" no longer spawns in undead chests in the desert.
- Abilities acquired from estates now function correctly in multiplayer.
- Crafting in common or master forge no longer removes unused items.
- Addressed issue where all races could rebuild certain Lumbermills.
- Fixed the invisible chest bug (please report if encountered).
- Resolved multiplayer event-related starting bug.
Gameplay Changes:
- Monastery now replenishes new defense troops and recruits.
- Imp now only spawns in multiplayer games.
- Undead characters no longer receive quests to kill undead.
- Changed defensive mode time limit from 260 to 340 game seconds.
- Adjusted achievement rewards: If a character is already unlocked, players receive a random character instead.
Save and Load Improvements:
- Save game function now tracks quest progress, kills, etc.
- Corrected gold display on game load (visual bug).
- Items stored in keeps are now preserved in saved games.