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Mini Guns - Version 1.0.29 Release Notes
January 19, 2019by Zesty Hamburger
GamePatchNote Digest
Mini Guns - Omega Wars Patch Notes — January 19, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Notice: Modifiers are extra values assigned to certain factions' minis to either increase or decrease health, damage and/or ap cost in order to differentiate them from the other factions. This update brings some changes to these values which are listed in the faction-specific balancing sections. The usual balancing changes made to minis are listed in the mini balancing section.
Mini Balancing
These changes apply to all minis listed.
- Sniper / Marksman: Reload Time increased from 2s to 2.2s
- Engineer / Mechanic: AP Cost increased by 1, Health increased from 150 to 200, Gun Damage increased from 15 to 25, Healing increased from 50 to 75
- Pyroblaster / Flamethrower: Damage increased from 90 to 100
- Machine Gun Truck / Attack Truck / War Hound Truck: Speed increased from 55 to 120
- Bike / Motorcycle / Cheetah Bike: Speed increased from 120 to 150, Run Speed increased from 180 to 200
- Trike / Sidecar / Siamese Bike: Speed increased from 100 to 120, Run Speed increased from 150 to 180
- Tank / Standard Tank / Lion Tank: Health increased from 1600 to 1700
- Siege Tank / Artillery Tank / Giraffe Tank: Range adjusted from 31m-43m to 37m-43m
- Shredder / Crocodile Tank: Reload Time decreased from 3s to 0s, Clip Size increased from 120 to 1000
- Rocket Siege Tank / Rocket Artillery Tank / Cobra Tank: Projectile Speed decreased, Fire Time increased from .3s to .4s, Reload Time increased from 3s to 3.2s, Range adjusted from 31m-40m to 34m-40m, Spread increased from 30-120 to 50-150
- Hybrid Tank / Dual-Tech Tank / Fox Tank: Health decreased from 1800 to 1500
- Heavy Tank / Rhino Tank: Health increased from 2750 to 3000
- Dragon Tank: Health increased from 1700 to 1900, Reload Time decreased from 3s to 0s, Clip Size increased from 30 to 1000
- Command Tank: Health increased from 1500 to 1600
- Ace Tank: Health increased from 2000 to 2200
- Laser Tank: Health increased from 1500 to 1600
- Attack Helicopter / Rocket Copter: No longer targets Infantry and Heavy Infantry
- Typhoon: Projectile Fire Time decreased from .8s to .6s, Turret Aim Time decreased from .4s to .3s
- Stealth Bomber / Doomsky: Damage increased from 2500 to 2750, Blast Radius reduced from 150 to 125
Dominion-Specific Balancing
These changes are for the Dominion faction only.
- Doomsky: Increased AP Cost by 1, Health and Damage modifiers removed (stats now equal to same-level Republic Stealth Bomber)
Empire-Specific Balancing
These changes are for the Empire faction only.
- Lion Tank: Damage modifier increased from -10% to -20%, Health modifier increased from -15% to -20%
- Giraffe Tank: Damage modifier increased from -10% to -20%, Health modifier increased from -15% to -20%
- Crocodile Tank: Damage modifier increased from -10% to -20%, Health modifier increased from -15% to -20%
- Cobra Tank: Damage modifier increased from -10% to -20%, Health modifier increased from -15% to -20%
- Fox Tank: Damage modifier increased from -10% to -20%, Health modifier increased from -15% to -20%
- Pelican Plane: Damage modifier increased from +10% from +20%, Health modifier increased from +15% to +20%
- Dragon Plane: Damage modifier increased from +10% from +20%, Health modifier increased from +15% to +20%
Match Reward Drop Rate
We've increased the pack drop rate for both wins and ties.
- Wins: 70% chance of pack dropping, up from 50% chance
- Ties: 40% chance of pack dropping, up from 30% chance
- Losses: Remains the same at a 10% chance of pack dropping
Increased Seasonal Alliance Chest Honor Requirements
The required Honor for levels 4-9 have been increased.
- Level 4 increased from 75,000 to 100,000
- Level 5 increased from 100,000 to 500,000
- Level 6 increased from 125,000 to 1,000,000
- Level 7 increased from 150,000 to 2,500,000
- Level 8 increased from 200,000 to 5,000,000
- Level 9 increased from 250,000 to 10,000,000
Other
- World Chat restricted to players Level 5 and above
- AP generation rate reduced for players with destroyed bases (approximately, 16.6% slower)