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Mini Guns - Version 1.0.31 Release Notes
April 17, 2019by Zesty Hamburger
GamePatchNote Digest
Mini Guns - Omega Wars Patch Notes — April 17, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
New Minis
Introducing the Artillery Base, Bombardment Base and Artillery Fort! Unleash your artillery strike a safe distance away directly from your base with these new Legendary minis!
New Easter Skins
Get your bunny suit out and celebrate Easter with the new Easter Base skin.
Mini Balancing
- Base / Standard Base / Fort: Damage increased from 140 to 145, Radius increased from 20 to 25
- Photon Base / Laser Base: Damage increased from 20 to 30
- Turret Base / Anti-Air Base / Anti-Air Fort: Range increased from 31m to 32m
- Soldier / Infantry / Rifleman: Speed increased from 40 to 45, Run Speed increased from 110 to 115
- Combat Medic: Health increased from 200 to 250
- Photon Trooper / Laser Trooper: Damage increased from 20 to 30
- General / Commander: Max in Play reduced from 3 to 2, AP generation rate increased from 1 per 8 seconds to 1 per 7 seconds, Range increased from 15m to 16m, Damage increased from 300 to 320
- Mechanic / Engineer: Health increased from 200 to 250
- Paratrooper / Airborne Trooper: Max Squad increased from 1 to 5
- Stinger / Missile Soldier: Range increased from 32m to 33m
- Pyroblaster / Flamethrower: Clip Size increased from 30 to 40, Damage increased from 100 to 110
- Mecha-Soldier / Power Armor: Max Squad increased from 1 to 2, Missile Damage vs Planes reduced from 50% to 0%
- Turret Truck / Anti-Air Truck / Mongoose Truck: Damage increased from 150 to 160
- Ambulance / Turtle Truck: Health increased from 1200 to 2000, Upkeep reduced from 12% to 8%, Damage (Healing) increased from 100 to 130
- Turret Tank / Anti-Air Tank: Damage increased from 30 to 35
- Recon Tank / Mini-Tank: Targeting priority adjusted to Truck (1st), Tank (2nd), Infantry (3rd), Heavy Infantry (3rd), Base (4th)
- Heavy Tank / Rhino Tank: Aim Time increased from 1s to 1.5s, Reload Time increased from 1.5s to 2s, Damage increased from 1400 to 2000
- Missile Defense / S.A.M.: Upkeep reduced from 20% to 12%, Max in Play reduced from 2 to 1, Range increased from 37m to 43m, Range halved when attacking ground minis, will now target Tanks, targeting priority adjusted to Planes (1st), Helicopters (2nd), Tanks (3rd), Damage vs Infantry and Heavy Infantry reduced from 100% to 0%, Damage vs Trucks and Tanks reduced from 100% to 50%
- Command Tank: Aim Time reduced from 0.4s to 0.2s, Reload Time reduced from 0.5s to 0s, Clip Size reduced from 2 to 1
- Helicopter / Chopper: Range increased from 18m to 21m
- Zeppelin: Health reduced from 1500 to 1400, Missile Reload Time increased from 1s to 1.2s, Spawn Clip Size (minis dropped) reduced from 5 to 4
- Glider / Stork Plane: Max Squad increased from 1 to 3, Max in Play increased from 2 to 4
- Warthog: Missile Fire Time reduced from 1s to 0.8s, Missile Clip Size increased from 4 to 6
- Stealth Bomber / Doomsky: Damage increased from 2750 to 2800
Other
- AP generation rate when base is destroyed reduced by approximately 8%