Back to Mini Guns - Omega WarsCommunity Announcements
Mini Guns - Version 1.0.28 Release Notes
December 7, 2018by Zesty Hamburger
GamePatchNote Digest
Mini Guns - Omega Wars Patch Notes — December 7, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
New Seasonal Alliance Chest Reward
Players can now unlock a seasonal Alliance chest for earning Honor as an Alliance each season. The more Honor you earn, the higher the level of the chest - and each Alliance member reaps the rewards! So work together to reach the maximum level!
New World Chat
Chat with everyone playing Mini Guns in our new global chat!
New Map: The Desert
Warm up this winter with the new hot and sunny Desert map!
New Holiday Skins
Get into the holiday spirit with the new Christmas Commando, Drone and Grenadier skins!
New Honor Perks
- Daily Login Reward Increase the quantity of the reward received for Daily Login.
- Daily Goals Reward Increase the quantity of the reward received for completing Daily Goals.
New Army Randomization
With everything beyond the first three Minis in an army having their order randomized, matches now play out a lot more differently than they used to!
Mini Balancing
- Sniper Base: Reload Time reduced from 2s to 1.5s
Was proving too weak in comparison to other bases
- Soldier / Infantry / Rifleman: Damage increased from 70 to 80
Intent is to make this actual Mini more playable as a “main” option, rather than purely from spawners
- Mortar / Small Bertha: Range adjusted from 18m-37m to 21m-37m
Was a little too safe. Making it unable to shoot so close to itself should make it a bit more vulnerable.
- Assault / Attack Trooper / Elite Rifleman: Damage vs Tanks reduced from 50% to 10%
Doesn’t target Tanks by default, but was still dealing too much damage to them with incidental fire. Brought damage back in line with intended results.
- Special Ops: No longer targets Heavy Infantry
Mini should now be able to complete its primary purpose better by not getting as distracted (particularly with targets it can’t really fight very well)
- Pyroblaster / Flamethrower: Health increased from 600 to 700, Damage increased from 80 to 90
Was less appealing than other heavy Mini options. Small buff to increase usefulness.
- Tank Lady: Health increased from 800 to 900
Was less appealing than other heavy Mini options. Small buff to increase usefulness.
- Mecha-Soldier / Power Armor: Missile rotation speed increased
Missiles were turning too slowly to hit targets sometimes. Corrected to bring back in line with expectations.
- Machine Gun Truck / Attack Truck / War Hound Truck: Range increased from 12m to 15m
Small buff to try to increase Mini usefulness
- Tank Buster Truck / Cannon Truck / Ram Truck: Upkeep increased from 8% to 12%, Damage reduced from 700 to 650, No longer targets Infantry
Was too effective at removing light infantry. Change should give Machine Gun Truck more purpose and let Tank Buster focus on its intended purpose of destroying vehicles.
- Trike / Sidecar / Siamese Bike: Health reduced from 350 to 250, Upkeep increased from 8% to 12%, Reload Time increased from 1s to 1.2s, Damage reduced from 400 to 350, Damage vs Bases reduced from 50% to 25%, Resistance vs Trucks reduced from 25% to 0%, Resistance vs Tanks reduced from 25% to 0%
Far too big a part of the current meta. Changes made to make easier to counter (particularly in Sudden Death) while still being useful.
- Mine Layer / Alligator Truck: Upkeep increased from 8% to 12%
Minor upkeep tweak to discourage spam
- Tempest: Damage vs Bases reduced from 100% to 50%
Was too effective at base destruction if able to get into position
- Tank / Standard Tank / Lion Tank: Damage increased from 350 to 400
Basic tanks were under-performing compared to more specialized options. Buff to try to increase usefulness.
- Shredder / Crocodile Tank: Health reduced from 1000 to 800, Upkeep increased from 16% to 20%, Damage vs Tanks reduced from 15% to 5%, Resistance vs Infantry reduced from 50% to 25%, Resistance vs Heavy Infantry reduced from 50% to 25%
Too relevant in meta. Effectiveness reduced to let more specialized Minis shine, upkeep increased to discourage heavy spam
- Sonic Tank / Soundwave Tank: Upkeep increased from 16% to 24%
Adjusted to bring in line with other Minis that don’t require line of sight (e.g. artillery)
- Rocket Siege Tank / Rocket Artillery Tank / Cobra Tank: Fire Time reduced from .6s to .3s, Reload Time reduced from 3.4s to 3s, Range increased from 31m-37m to 31m-40m, Spread increased from 10-100 to 30-120, Damage increased from 250 to 300
Wasn’t as useful as other options. Increased speed and range to attempt to give it its own niche.
- Hybrid Tank / Dual-Tech Tank / Fox Tank: Cannon Reload Time to 1s, Turret Aim Time to .7s, Turret Reload Time to 1.8s, Turret Damage vs Infantry, Heavy Infantry, Trucks and Tanks reduced from 100% to 25%, Turret Damage vs Bases reduced from 50% to 25%
Reload speed brought in line with other tanks, AA strength reduced to give more specialized Minis room to shine
- Dragon Tank: Damage increased from 160 to 180
Was underperforming compared to alternatives. Minor damage buff to make more appealing.
- Helicopter / Chopper: Speed increased from 40 to 50, Run Speed increased from 100 to 110, Damage increased from 20 to 25
Currently doesn’t have much of a role. Made faster and more damaging to enable it to fill a quick-response role.
- Attack Helicopter / Rocket Copter: Aim Time reduced from .3s to .2s, Fire Time reduced from .7s to .5s, Reload Time reduced from 2s to 1.6s
Was previously too slow to really be effective.
- Interceptor / Intercopter: Turret Aim Time reduced from .4s to .1s, Missile Fire Time increased from .2s to .3s, Missile Reload Time increased from 1.3s to 1.5s
Now more balanced between air and ground targets - aerial targets are acquired faster, but missile burst slowed.
- Typhoon: Missile Reload Time reduced from 3.3s to 3s
Minor reload speed increase to boost Mini usefulness
- Zeppelin: Missile Damage vs Tanks reduced from 100% to 75%
Was too effective against vehicles in addition to everything else it brought to the table. Minor nerf to enable more specialized Minis to shine.
- Stealth Bomber / Doomsky: Health reduced from 500 to 250, Damage vs Helicopters reduced from 100% to 5%,
Damage vs Planes reduced from 100% to 0%
Removed anti-air capability of bombs as Mini is intended as anti-ground. Made more fragile to allow anti-air to be more effective.
- Transport / Mini Tank Transporter: Fly Passes reduced from 3 to 2