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Mini Guns - Version 1.0.26 Release Notes
October 25, 2018by Zesty Hamburger
GamePatchNote Digest
Mini Guns - Omega Wars Patch Notes — October 25, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Daily Goals
Complete various goals every day (play X Rare Minis, play Y matches as Dominion, etc.) to receive rewards!
Skin Purchases
You can now purchase skins with shards!
Mini Cap
Some Minis are now limited to having a maximum amount on the battlefield at one time! This cap is per player and not per team.
New Skins
Halloween skins for the Tank, Standard Tank and Lion Tank!
Donation Limit Change
Rather than a daily 100 Donation cap, donations now cap at 20% of the total request amount for each individual request!
Upgrade Ready Icon
When you have Minis in your army ready to be upgraded, a green arrow will show on the lower right corner of faction images from the factions tab
Used Minis Highlight
At the open pack summary, the Minis that are currently used in your army will be highlighted
Fixed Mini Amounts
No more random amounts when buying a pack, now you know the exact amount of each type of Mini you'll get!
Extended Shop Refresh Time
The Shop now restocks every 24 hours instead of every 12, to give you more time to buy what you need!
À La Carte Requirement Display
Before buying a Mini in the à la carte section, the prompt will now inform you of how many Minis you need to upgrade to the next level!
Sudden Death AP
Surviving bunkers now provide a 4 AP boost instead of 3 AP.
Mini Balancing
- Turret Base / Anti-Air Base / Anti-Air Fort: Damage reduced from 40 to 20
- Machine Gun Truck / Attack Truck / War Hound Truck: Damage increased from 40 to 50
- Tank Buster Truck / Cannon Truck / Ram Truck: Damage reduced from 800 to 700
- Mine Layer / Alligator Truck: Health reduced from 1000 to 700
- Zeppelin: AP cost increased by 1
Reminder: The maximum in play cap is per player not per team
- Mortar / Small Bertha: Maximum in play set at 3
- Heavy Machine Gun / Stationary Gunner / Tripod Gunner: Maximum in play set at 3
- General / Commander: Maximum in play set at 3
- Tank Buster Cannon / Anti-Vehicle Cannon: Maximum in play set at 3
- Howitzer / Heavy Mortar / Big Bertha: Maximum in play set at 3
- Ambulance / Turtle Truck: Maximum in play set at 2
- A.P.C. / Kangaroo Truck: Maximum in play set at 3
- Tempest: Maximum in play set at 2
- Missile Defense / S.A.M.: Maximum in play set at 2
- Bomb Balloon / Hovering Balloon: Maximum in play set at 3
- Jet / Hunter: Maximum in play set at 4
- Glider / Stork Plane: Maximum in play set at 2
- Transport / Mini Tank Transporter: Maximum in play set at 2
- Warthog: Maximum in play set at 2
Bug Fixes
- Fixed an issue where players with no legendary Minis unlocked would sometimes not receive legendary Minis from secret and/or ultimate pack
- Fixed an issue where names displayed in wrong order in 2v2 and 3v3 matches on the beginning of match and match summary screens
- Fixed an issue where two prompts could show when winning a pack at the end of a match
- Player's names no longer capitalized in the leaderboards
- Fixed an issue where notification icons were showing on the alliance and shop tabs even if there was nothing new
- Fixed an issue where sometimes Minis gained would show twice (e.g. showing you gained 30 Minis instead of 15)