BlazeSky
Patch notes · News · Live player count
About
BlazeSky is a space opera action RPG that tells the story of one person changing the fate of an entire galaxy. Explore stunning hand-crafted star systems, fight against strange alien races, and negotiate with key allies in this fully voice acted epic adventure.
Media Gallery(14)
Patch Notes & Announcements(8)
MAJORBug fix release.
Bug fixes, including: - Mouse input in some UI screens/elements not recognized. - Minor UI fixes for the (experimental) debug view. - Fixes for a bunch of things that led to unnecessary log files; fro
MINORNative Languages Now Default, Bug Fixes
tl;dr; All of the native translations are now included in the main build - yay! I also fixed a nasty text-related bug. The rest of this post is the tale of how that bug got fixed. If you are intereste
MINORNative Language Translations
This is a quick one - the Steam beta channel for BlazeSky now has native translations of the game available in eight additional languages (plus English). These languages include Spanish, Italian, Germ
MINORMouse Support!
tl;dr - if you prefer to play with keyboard and mouse, this release is for you! BlazeSky is, in many ways, a dual-stick shooter. I expected most people to play with a game controller, not a keyboard a
MINORVoice Actors, Preview for Eight Languages
Several characters now have preliminary voice actors added (not all, yet). The audio is currently being reworked and remixed. For example, music will eventually fade out when dialog is spoken, that's
MAJORContent Update
Lots of fixes and improvements. Notable improvements include dynamic UI support for keyboard, XBox One, and PS4 controllers - play with just a keyboard on your laptop, plug in a controller and the UI
MINORUpdated Dialog System
{STEAM_CLAN_IMAGE}/36880361/8e27d81f2890df5532ce46d2d6b5687391868451.jpg All of the dialog with NPCs now features player response icons. These icons help clarify the differences between the response f
MINORNew Audio Options + Other Updates
You may now notice that the NPCs in the game are chatty - there is temporary developer audio now for most NPC barks and a bit of Barnes's dialog. Much of that audio is literally just temp files in pla
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