BlazeSky Patch Notes — June 9, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

All of the dialog with NPCs now features player response icons. These icons help clarify the differences between the response for the player. Eventually, these icons will also be linked to (some level) of game system logic.
This is part of the overall process of finalizing the NPC dialog in the game. The path is a) finalize the script, then b) record the voice actors and then c) localize the script into one or more additional languages.
It would be *really* helpful if you would report any issues with the script or dialog. Anything from a typo to something confusing would be great.
There are also lots of minor updates and tweaks - too many to list, but here's a few:
- Lots and lots of audio fixes, including a lot of missing loop regions (that's why the music just... disappeared a lot). Also a bunch of fixes for barks, including some logic fixes (e.g. mines no longer sound like the organic aliens).
- Updated (but still not done yet) final boss battles
- Bug fixes (but still not done yet) opening cinematic refresh
- Aspect-ratio independent UI. Should work on pretty much any window size - heck, you could play portrait in theory.
- Decreased complexity of nebula particle effects for perf
Thank you for your support!