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Weekly Update #11 - Release Notes
May 6, 2021by andreasp79
GamePatchNote Digest
BATTLESHIP APOLLO Patch Notes — May 6, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- New module: ROCKET LAUNCHER
- All Battleships restricted to 6 module slots for now as we focus on balancing module loadouts. Feedback here will be particularly helpful - what 6 module combination is dominant, if any? What combination do you find very hard to beat using different modules? What combination should work better but doesn't, and why?
- BOMBER: Firing range increased, DPS and area damage range greatly increased
- ARROW: DPS increased (faster fire rate). Fixed sliding that could happen when targeting moving Battleships.
- ARROW FACTORY: Cost reduced to 50. Spawn rate greatly increased (same amount of total arrows over much shorter lifetime)
- EMP: Duration reduced on all levels. Now also suspends spawn timers for enemy fighters.
- HADES: Fighters with ability on death activate their ability when initially destroyed, not after being resurrected by Hades (affects DESTROYER and PHOENIX)
- ATHENA: Fixed shield not fully restored after respawn
- MERCURY: Fixed teleport counter not reset after respawn
- ESCORT mode: More favorable respawn position for defender, less for attacker. Respawn time reduced for defender and increased for attacker.