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WEEKLY UPDATE #12 - Release Notes
May 13, 2021by andreasp79
GamePatchNote Digest
BATTLESHIP APOLLO Patch Notes — May 13, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- New modules: WISP, WISP SQUAD, STEALTH WISP
- Countdown for all modules increased to 10 seconds. This reduces spam tactics, increases the need to have an overall balanced module loadout and makes thoughtful counters more likely.
- HYDROGEN FACTORY: HP reduced significantly
- ION BLAST: Damage increased. Ion Blast vs Hydrogen Factory now becomes hydrogen neutral interaction (assuming the counter comes early enough).
- COLOSSUS: Cost reduced to 40. Damage per hit reduced slightly.
- ARROW: Cost decreased to 10. Damage per hit reduced.
- ARROW FACTORY: Now spawns 8 arrows total, via increased lifetime. Arrows per second remains the same.
- ROCKET LAUNCHER: Will now properly face its target
- DECAY: Duration greatly increased. Deploy range increased to 2 sectors. Firing rate slowdown reduced on all levels. Can fully counter Rocket Launcher of the same level.
- DESTROYER: Can no longer fire until it rotates to face its target, making it significantly worse vs numerous weak fighters.
- METEORS: Spawn time increased from 1 sec to 2.5 sec. Meteors won't show up visually until the spawn time is complete and they start applying damage to the affected area.
- BOMBER: HP increased significantly
- GAIA: Front turrets re-oriented to allow easier coverage directly in front of the ship
- HADES: Fixed a bug where Hades would resurrect rockets
- DUEL mode: Colossus spawn positions tweaked so each one is closer to each player's start position.
- ESCORT mode: All escort Battleship turrets do more damage and cover a wider area, including directly over the ship.