BATTLESHIP APOLLO
Patch notes · News · Live player count
About
Experience epic, fast, truly tactical space combat against other players.
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Detailed
Two hundred years have passed since the beginning of colonization and the events of Hades' Star. The Hades Galaxy is now more unstable than ever.Obsessed with being the first to uncover the deepest secrets of the Universe, the Corporations are spending vast resources to gain the slightest technological advantages.Massive Battleships, bigger than anything seen before, are being built in shipyards all around the Galaxy.As one of many Battleship Commanders, you have a critical role to play in the War ahead.Game DescriptionIn BATTLESHIP APOLLO, you create your Battleship and equip it by choosing among countless of options for weapons, support fighters, and other special abilities. You will bring your Battleship to combat in a variety of scenarios, from single player to massively multiplayer arenas. Your daily combat efforts will add up to significant rewards over time, with new areas, new Battleships, new abilities and special events making themselves available as you progress. BATTLESHIP APOLLO respects your time, with instant load times and quick combat that usually resolves within a few minutes. At the same time, it allows you to spend as much time as you want in the game, without artificial progress walls. We have taken special care to remove superfluous RTS elements, while still keeping what's important to maintain tactical depth. Features Build massive Battleships, each with their own special ability, and customize them with countless options for weapons and modules. Pick from numerous units and strategies to achieve victory in diverse combat situations against real players. Make visible progress with your fleet and technology over weeks, months and years. Organize with other players in Corporations to share knowledge and participate in regular events together. Play at your own pace: Nobody will unfairly steal your resources or progress while you are offline.
Patch Notes & Announcements(21)
MINORFinal Early Access update
ROCKET LAUNCHER: Hydrogen cost reduced to 40, rocket impact damage reduced DARK COLOSSUS: Hydrogen cost reduced to 60 LIGHT COLOSSUS: Heal strength increased greatly Underdog system for Influence (Add
MAJORWeekly Update - Release notes
Added support for Draw in DUEL and RELIC CAPTURE (0 influence for both sides) ESCORT: Removed 2 turrets from the Escort ship. Escort ship HP increased, also depends on the level of modules players are
MAJORWeekly Update 16 - Release Notes
WISP: HP increased, damage per hit increased. Affects all 3 Wisp modules PHOENIX: Damage per hit increased LIGHT COLOSSUS: Heal effect increased CYCLOPS: Now min and max damage depend on upgrade level
MINORWeekly update 16
Turret initial stats are redone, all turrets in the game have been removed. New version of the store offers turret artifacts and occasional turret daily deals New turret type: Splash Battery Turret Bo
MINORWeekly update #14
New modules: LIGHT COLOSSUS and DARK COLOSSUS GHOST: HP increased STEALTH TANK: DPS increased (slightly lower damage per hit, faster firing rate), turn speed increased WISP: Damage per hit increased (
MAJORWeekly update #13 - Release Notes
New 1vs1 game mode: BASE ASSAULT. PORTAL: Now spawns stealth fireflies. Lifetime slightly increased, spawn rate decreased. WISP: Damage increased (affects all 3 wisp modules). Better visual indicator
MAJORWEEKLY UPDATE #12 - Release Notes
New modules: WISP, WISP SQUAD, STEALTH WISP Countdown for all modules increased to 10 seconds. This reduces spam tactics, increases the need to have an overall balanced module loadout and makes though
MAJORWeekly Update #11 - Release Notes
New module: ROCKET LAUNCHER All Battleships restricted to 6 module slots for now as we focus on balancing module loadouts. Feedback here will be particularly helpful - what 6 module combination is dom
MINORWeekly update #10
This week we are disabling the previous team-based modes, and introducing new 1vs1 modes. The motivation is to get more players playing with each other, and to remove the repetitive gameplay coming fr
MAJORWeekly update #9 - Release Notes
- Weekly Ranked Seasons - every Battleship's Influence will cap at 400 when the season ends. Influence removed is partially added back as Research points. This feature is work in progress. - ZEUS: HP
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