Patch 1.06 - Bugs, Balance, & Experimentation
Hide Or Die Patch Notes — August 8, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Restart Steam to get the latest. We're going to have some things in here that are a bit more experimental that we want your feedback on. These include granting the final survivor in LMS a Yama-15 while still also spawning additional weapons around the level.
In addition to that, when completing a fuse box in LMS a crate next to it will open with either a Switzer, Jackrabbit, or a Roacher in it that only the person who completed the fusebox can grab. These weapons will not damage the hunter but instead will help drain his corruption meter faster.
This portion of the build will be reverted on Saturday @ 12am CST. We will have a survey for you to complete after this period of testing is finished.
Fixes:
- Localized text now scales properly on the TVs in the bunker lobbies
- Crows would show up on the scientist radar
- Founder's wall was floating off the structure at Extraction Site West
- Issue where a survivor would beep on the scientist radar but not actually show up if they were moving and within range
- Power crates may not properly show their correct animation state
- Hideables display an "EXIT" tip when the player is allowed to exit
- Viewing a 3d tip while reverting back to Hunter would cause the tip to stay up permanently on the screen
- Gas Can would temporarily disappear after being thrown
- Darkness warps are now inactive during pre-game
- Phone could be viewed from outside hideables
- Could fly as a dead bird
- Fixed fireman boots from clipping through other character clothing pieces
- Increased loot around graveyards and in the loot cave
- No collision on spotlight on cement variant
- Fixed gap in Extraction Site West's terrain
- Death screen text shows character level, but text would say Survivor Level
- Darkness orbs should no longer spawn on fences near radio tower in LMS
- Darkness Warp exploit to avoid hunter damage
- Slightly bumped up shadow quality on low spec
- An extra darkness orb doesn't spawn after the 1v1 in LMS is over (unless the hunter exits the game very quickly)
- Removed cliff between slaughterhouse and radio tower as players would get caught on it when running away in LMS
- Issue where your health pack with the Health Boost perk would put the item in your second weapon slot, not your first item slot
- Stitches arms would get very bright after leaving darksight
- Darkness orbs are changed back to an Interact key for use, but fixed the issue where two players would interact and one would be stuck floating
- Punching hunter in LMS as they are transforming would kick them out and a new orb would spawn
Additions:
- Chat muting feature in scoreboard - Not fully implemented
- Added new LMS map - River Factory
- You are granted a Yama-15 when you are the last survivor in LMS. Other guns will still spawn
- Corruption draining re-enabled in 1v1 LMS. Hunter will die when corruption reaches 0. Added to prevent games from being held hostage by hunters.
- Added crates for LMS when finishing a fuse box
- After completing a fuse box you can get a low level gun that directly drains hunter corruption when shot - Only you can grab it for twelve seconds and then the crate will close. - This is just something we want to test and see if you like it for LMS. This will help give incentive to players to complete fuseboxes.
- When trying to pickup a weapon you already have you will now get some additional ammo. This will 'pickup' the weapon so noone else can use. So be careful when playing with friends
- Additional items in the store (this will be getting a bigger revamp in the near future)
Balance:
- Increased moleculizer cloak time by 50%
- Spawn chance of Credits increased by 50%
- Spawn chance of Legendary items decreased from 5% to 3%
- Poison tips for fisherman now has an area effect instead of a direct set amount of dmg per char it hits
- Explosive tips now have a short beeping warning for nearby players before dealing dmg
- Each fusebox reduces hunter corruption by 10%
- Removed survivor speed boost after being hit, will be experimenting with hunter slow down after melee in next patch
Known issue: