Hide Or Die Patch Notes — May 4, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This is not a large update but fixes up a few exploits and some balancing issues that needed to be taken care of immediately.
Fixes:
-More collision blockers in the levels to prevent survivors from getting into spots we don't want them
-Fixed deploying item and swapping to create infinite items
-Getting stuck while being rescued
-Description updates in loadout items
-Prevent lucky draw from activating on swapping and limit item inventory to 2 maximum
Balance:
-Ban slam area of effect reduced
-Stitches slightly slowed down
-Prevent hunter selection in the pre game screen when there are 7 seconds or less in the match countdown. This is done to allow people to see what loadout the hunter has and prevents players from switching hunters at the last second to hide their loadouts
-Melee range reduced as it was extending a bit too far and catching survivors already in full super sprint