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Patch 1.09 - Balance & Performance
August 22, 2019by VecFour Digital
GamePatchNote Digest
Hide Or Die Patch Notes — August 22, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
There were a few hotfixes released between our last update and this one. We are now on v1.09
Please read our full patch notes on our website here.
CHANGELOG:
- Fixed: Harpoon kill stats not being recorded
- Fixed: Scientist Holodome blue light wouldn't display properly outside the tutorial
- Fixed: If you have two keys both would get removed when you opened a crate
- Fixed: Explosive tips could damage survivors in a hideable
- Fixed: When you get the end game screen your player will no longer keep running
- Fixed: Key would not remove from inventory if you were holding a different inventory item when you opened a locked door or crate
- Fixed: Scoreboard scrolling would stop before reaching the bottom
- Fixed: Taking damage while exiting hideable stopped animation (animation method fix)
- Fixed: Tazed while reloading harpoon would prevent you from reloading
- Fixed: Syringe third person pose
- Fixed: Throwables being thrown down by characters feet
- Fixed: If a player dies while the chosen menu is on the screen they can get doubled up UI and can become the killer when they are actually dead
- Fixed: If you try to pick up item loot when your inventory is full, use your item that was preventing you from picking it up, and then try to pick it up again you would not be able to.
- Fixed: Some Stitches jump states could get whack
- Fixed: Blood particles were double spawning on shooter and not rotated properly
- Fixed: Shooting survivors would incorrectly show a blood particle
- Fixed: Issue where the final survivor may not be granted the ammo and LMS weapon
- Fixed: Icon was very small at high fovs on scientist radar when player was sprinting
- Fixed: Loot spawn chance was at a double rate in LMS and a 100% rate in Escape.
- New Bespoke LMS Carnival Map (This is the only LMS map available during this time)
- Massive weapon balance changes (too much to list) from fire rates, damage tables, reload times, etc...
- Massive perk balance changes (again too much to list), especially on the hunter side.
- Added ADS Sensitivity Sliders for PC controls
- Damage indicators when shooting hunters/grunts
- Starting bunker brought back for LMS
- Added Bear Trap survivor item
- Added Health Pack survivor item
- Tazer needs to be charged to fire (using mouse 1) and the charge amount determines the stun length
- Can now fullscreen your game at a non native desktop resolution. For example you have a 4k monitor but you want to play in fullscreen at 2560x1440
- Added framerate limit in menu (default 60fps) this will help greatly with gpu usage for streamers
- Hideables will no longer do enter/exit animations until further notice
- Explosive tips now beep only twice instead of three times before explodingMotion sensor radius tripled
- Removed some darkness warps that are in the environment and adjusted positions so they couldn't be cheesed too easily
- Low level guns added back into power crates in lms after overwhelmingly positive reaction from our experiment last week
- No longer can hear footsteps when in dark sight as a hunter
- Time in forced darksight increased by 30%
- Time it takes to manually leave darksight reduced from 2.25 seconds to 1.5 seconds
- Players are granted an Arisaka in LMS when 1v1
- Added more loot spawns in carnival
- Time to fully regen health increased from 15 seconds to 25 seconds
- When a hunter misses a melee attack there is a small slow down of the movement speed. If they connect a melee hit there is a longer slowdown
- Max charge on harpoon for fisherman now does 40 damage
- Health boost perk for survivors doesn't grant additional health, it instead decreases the time to regen your health.
- Health pack item added 50 health in 1 second. This has been increased to 12 seconds.