Hotfix 1.05 - Bugs & Performance
Hide Or Die Patch Notes — August 5, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We have another patch live on steam that should address some pressing issues. As always there is more work for us to do so please keep reporting bugs as you have been. It is tremendously helpful.
FIXES:
-Fixed scientist blue light blowing out the camera brightness on local client after returning from dark sight
-Fixed the level 2 survivalist perk not showing loot through walls
-Possible fix for two people interacting with darkness orb at same time with one floating up in the air endlessly while the other turned to hunter (Still one orb one hunter). We need some testing from you to let us know if this fixes it.
-Fixed inability to peek with scientist
-Fixed inability to mute phone message buzzing in the menu and decreased buzz notify frequency from every 5 seconds to 15
-Fixed issue where scientist radar would not play a beep sound if a survivor was pinged
-Fixed tree exploit near Crash Site that Monto found (If you check it out you’ll see he left his mark)
-Fixed issue where you could spawn at Swamp Shacks during lobby que (I kind of liked this one so it hurts me to fix it)
-Fixed issue where the Scientist's Carrying Bag Perk when equipped at level 1 or higher would actually make your dome deploy time very slow instead of twice as fast
CHANGES:
-Added grass density to take into consideration your graphics settings
-Added tooltip in tutorial so you know when you can exit the dumpster
-Added some preparations for being able to mute specific players from the scoreboard (The functionality isn't in yet, but the UI will show it)
-The difference between LOW and EPIC settings should have a bigger difference/impact on fps. The darkness orb is hard to see (red beam still shows) on low and we went very aggressive so some LOD popping in, texture res, etc may be ugly. We’ll scale things back once we’re happy with performance.
-Made some optimizations to the terrain material and others across the project to help reduce VRAM usage on the GPU. This may fix blurry textures on some hardware configurations
-Simplified Chinese and Thai localization added
-Changed scientist radar to not require Mouse 1 button to be pressed (This will temporarily make the Pocket Ping Perk less useful)
-Temporarily setting max players in Escape mode to 20 until we can find out what causes ping issues when we have more than that.
-No longer required to press your Interact key to turn into a killer on an orb. Simply run into it. If you are standing at the orb waiting for your corruption meter to get to 100 you will not convert unless you take a few steps back and re approach the orb after getting to 100.