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Patch Day 8-24-17! Updates & Fixes!
August 24, 2017by Artemis
GamePatchNote Digest
Last Man Standing Patch Notes — August 24, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello ruthless killers - it's patch time!
The goal of today's patch is address issues related to frame rate, memory leaks, lighting, barrier adjustments and a few exploit fixes related to the starting zone. We hope that the following changes listed below improve the overall LMS experience for all players!
GENERAL FIXES
- A fix for a known memory leak issue has been applied which should result in smoother gameplay for everyone and no more 'out of memory' crashes after playing multiple games in a row. Internal testing was able to play multiple rounds in a row without issue after this fix.
- Lighting adjustments have been made that address some of the issues with areas being too bright
- A bug allowing players to almost escape the starter zone has been fixed
- A bug with the industrial plant area exterior has been fixed
- Various frame rate optimizations and improvements
- Fixes to a few floating objects
- A bug that was causing the SSAO setting to turn on each time the game was opened has been fixed. If you disable this setting, it will now remain disabled even after relaunching LMS.
- A bug allowing dead players to spectate other dead teammates has been fixed
BARRIER ADJUSTMENTS
- The first 3 barrier jumps have been adjusted to be much more forgiving if you begin moving too late. Players now have 70 seconds to outrun the barrier while it is moving - a small increase from 45 seconds
- The final 3 barrier movements are now slightly faster to keep pace with the smaller circles and less distance to be covered which should result in less standing around and camping at the very end. Note: Players still have a 1 minute warning before the barrier begins moving after it has stopped.
- The barrier at the start of the game is now 300 meters further out to prevent a bug that could cause a player to very rarely spawn too close to the barrier when the game begins resulting in their death
- Barrier damage has been reduced by 50% to be more forgiving if players are caught in the barrier but close to escaping it and using proper medical cool downs to survive it
See you in game!
-LMS Team-