GamePatchNote Digest
Into the Radius 2 Patch Notes — April 7, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Dying in the tutorial no longer blocks Hub access after you respawn.
- Fixed an issue where players could jump out of the tutorial area.
- Fixed collision issues on the M4A1, the Vityaz PL-3 handguard, and the Saiga wooden stock.
- Adjusted access level for the Kochetov mount top rail in the Supply Depot.
- Flares can no longer be used inside the Supply Depot.
- Adjusted brightness of NVG and fog at night.
- Fixed portals spawning too early in the “Two Keys for One Door” mission.
- Fixed an issue where loading a save inside a shelter could place the player at the shelter’s edge.
- Fixed new anomalies not applying the damage modifier.
- Fixed an issue that could cause the Client to crash during weapon cleaning.
- When the Creator Camera is on, the low‑HP screen effect no longer covers too much of the view.
- Items you pick up for the first time should now be properly recorded in the Handbook.
- Removed the dithering effect from some real‑time shadows when using High shadow quality.
- The night sky no longer appears too bright when Effects are set to Low.
- Ash figures and the Parasite anomaly no longer play audio when master volume is set to zero.
- Reduced Supervisor Eva’s volume and cleaned up her audio for better clarity.
