Diary of Lucie Patch Notes — July 26, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Early Access 1.2.1 Main Update Information
Hello, Here is Parange Project.
The overall balancing work was carried out along with the addition of new content.
For this update, only Korean will be updated first, and foreign languages will be supported later.
Fatigue problem
As I continued to update, I felt that the fatigue of playing the game increased a lot.
We decided to reduce the fatigue of the game while reducing unnecessary parts for the game progress.
- Changed the default inventory capacity from 10 to 15.
- The number of items displayed in the store now increases as you purchase items from the store. Buy several items you need to attack from the beginning of the game!
- Increased the amount of gold drop in the item box and the gold drop rate of monsters.
- The 4 existing enchantment scrolls are combined into one enchantment scroll. When using the integrated enchantment scroll, you can select the desired area to enchant.
- Simplified clear direction when clearing the boss.
Temporarily restricted access to stage 4 lucid dreaming. After the official release, the 4th stage expansion will be revealed.
Balance Update
Existing skills could not intuitively check how much power the skill had when acquired.
It was also difficult to distinguish whether it was a magic power-based skill or an attack power-based skill.
So, there seems to have been a problem of fixation by avoiding various skill builds and continuing to use only the skills that were used.
From this version, when acquiring a skill, the skill description UI has been modified, and most skill balances have been corrected.
I decided to try adding new skills.
Along with skill balancing, the level-specific characteristics of some existing skills have also been changed.
I hope this update develops to be able to utilize various skills.
Some of the skills below have been modified or added.
fire bolt
- Level 5 overload increase has been reduced.
heat breath
- Added sound effects.
- Burn debuff has been added to skill level 2 attributes.
ice ball
- Level 5 Freeze debuff has been changed to Level 4 effect.
cold breath
- Added sound effects.
- Fixed the issue where the barrage in a specific direction was not blocked well with the 5th level effect.
wind arrow
- The effect of the defense reduction debuff has been added.
- Level 5 special effects have been changed (additional decrease in magic defense)
London-Rondo
- Overall damage has been increased.
- Fixed the skill effect.
- The last attack of the skill has been modified to reflect the surrounding barrage.
haste
- Base movement speed and attack speed increase amount has been increased.
fire sphere
- Overall damage has been increased.
fire strike
- Skill level 2 damage increase option has been removed.
ice crystal
- Added sound effects.
- Effects according to skill leveling have been added.
vortex
- Skill level 2 range increase has been reduced.
massive acceleration
- Cooldown reduction has been reduced by 10%.
Alprazolam
- Effects according to skill leveling have been added.
il sum
- The skill effect of 2 hits of skill level 3 has been corrected.
thunder il sum
- Effects according to skill leveling have been added.
Nuclear-Punch
- Effects according to skill leveling have been added.
Tiamat
- Overall damage has been increased.
- Skill motion and effect production have been changed more quickly.
Icycle Spark
- Skill level 2 option mana consumption has been increased.
Earthquake
- Debuff effect has been added.
- Damage multiplier has been reduced.
railgun
- Effects according to skill leveling have been added.
- In addition to damage proportional to health, basic damage has been added.
The following new skills have been added.
wound of wind
- A new wind attribute wind wound has been added. Inflicts a ranged attack based on physical damage and clears all barrages in the attack path.
explosion punch
- A new fire element explosion punch has been added. Inflicts a ranged attack based on physical damage and applies a burn debuff.
final weapon-bow
- A new non-attribute final weapon has been added. It fires powerful arrows with a short cooldown and low mana consumption with a ranged attack based on physical damage.
Other changes
- The basic attack damage multiplier of bow weapon types has been increased, and the effect of rapidly decreasing the durability of the weapon among the effects of multi-shot has been removed.
- Among the effects of the ability stat 'Misfire Bullet', the effect of rapidly decreasing weapon durability has been removed.
- Among the effects of the skill 'Lucky Seven', the effect of rapidly decreasing weapon durability has been removed.
- Stamina consumption has been reduced when charging staff weapon types.
- Reduced the critical strike damage multiplier of the lightning attribute from 300% to 250%.
- Reduced the damage multiplier of the barrage reflection in the lava stage boss.
Content update
Now, equipment obtained from shops or boss boxes can sometimes be obtained with enhanced or enchanted items.
Enchantment is applied up to 1 or 2 random types, and enhancement is applied up to +2.
11 new enchantments have been added.
Some enchantment options that had little effect among the existing enchantment options have been changed.
It has now been changed so that opening a chest in the event room requires a key that fits the chest.
In the event box, you can acquire an enhanced scroll with enchanted equipment or abilities.
Boxes that require a key have a separate ui.
The game has been changed to start with one silver key.
Changed card effects to be permanent.
It has been modified to increase the probability of coming up heads and to be more affected by luck.
Added an option for light cards to dispel all face-down card debuffs.
The effect of dark cards is changed.
Existing: Random card effect is activated when used
New: When used, all back card debuffs are given, and dark card (face up) buffs are acquired.
The effect of the Scissors item has been changed.
Existing: Extracting core items when combining with items
After change: When combined with an item, obtain gold and sage's powder equal to the value of the item.
When combining sage's powder, one of all items of common grade or higher is now randomly obtained.
However, this is not a 'random' probability. Higher ranks have a lower chance of appearing.
Some recipes have been added or changed.
Bugfixes
Fixed the issue where the maximum durability of an enhanced weapon was not displayed properly in the HUD.
Fixed the HUD not properly updating the availability indication of the magic icon in real time.
Fixed the phenomenon that part of the image in the message window such as the shop was cut off after the system log was output.
Fixed a problem where some of the system logs in the lower left were output without being translated.
Fixed the issue where the enchantment scroll was not used in the boss stage.
Fixed the phenomenon that the head-butting attack of the 2nd stage mid-boss Half Seal was sometimes inappropriate.
Fixed the issue where the item could not be obtained when entering the next room without obtaining the combined item.
Fixed the issue where core items could be combined during the tutorial.
Fixed the phenomenon that the ability description window was hidden by the buff icon and debuff icon.
Fixed the ability description UI not to be displayed during battle.
Fixed an error that was displayed when moving to the next floor with Dogecoin (Error name: Unexpected end of input)
Thank you to all users who supported and waited for Diary of Lucie.