1.2.0 Patch note & Discount offer
Diary of Lucie Patch Notes — June 24, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Early Access 1.2.0 Main Update Guide
Hello, this is the Parange Project.
In this update, a lot of items were added along with the addition of a combination system.
It has become possible to play using the strategic item build-up that was lacking before.
In addition, weapons reinforcement systems, remakes of the Incant system, etc.
I worked to improve the completeness of the contents in the game.
And bug fixes, including early tutorial bugs, which were fatal errors in the progress of the game.
We have improved user convenience by adding controller support function and modifying UI.
Japanese language support will be applied to the next update.
We are updating the story mode as well as updating the content.
Please look forward to Lucie's story, which will be released with the official release.
Diary of Lucie offers a 20% discount for the steam summer sale!
Add Compatible System
You can now combine the two items using the Combination tab in the inventory.
We will add a combined system tutorial later.
In the union window, you can make a new item by combining two items.
Basically, there are combination recipes only for categories such as items, weapons, or armor.
Some exceptions may exist.
If it's your first time trying a combination recipe, you won't know the result until you try it.
However, if the combination was successful with the same combination recipe before, you can check the results in advance from next time.
Try as many combinations as possible as you can get new ingredients with the powder of wise man that comes out of failure!
64 new general items have been added.
Marie's store has started selling 45 new regular items.
Regular items can be dropped by a monster, or acquired from a box that appears occasionally when clearing the monster room.
Inorganic reinforcement system remake
Previously, the capacity increased in proportion to the performance of the weapon itself when reinforced.
So there was a huge difference in the reinforcement performance of low-level and high-level weapons.
Low-level weapons rarely felt the need to be strengthened.
In the case of certain weapons, the penalty of the equipment was also strengthened, so there was no need for further reinforcement.
The meaning of the reinforcement system was blurred because there were no restrictions on the number of reinforcement attempts or attempts.
In the remade reinforcement system, inorganic performance grows to a fixed value every step of reinforcement.
Therefore, the lower the basic performance of low-level weapons, the more reinforcement efficiency correction.
And at certain stages, new special effects are added, increasing the high-reinforced merit.
The higher the reinforcement level, the higher the maximum durability, which adds to the reinforcement efficiency.
However, when the level of reinforcement is high, there is a probability of failure to strengthen, so the maximum durability may decrease.
We need to choose reinforcement carefully and strategically.
44 new special effects have been added due to weapons reinforcement figures.
Enchant Remake
Enchant is no longer dropped from the middle boss box.
In addition, prefixes and suffixes for each part that existed separately were integrated into random incantations.
From this version, when using In-Chant Scroll, two types of In-Chant will be randomly given.
Ten new invitations will be added in the next minor update.
4 types of new incantations have been added.
The below incantations have been deleted or changed.
Blacksmith Enchant (maximum reinforcement added)
Giant (increase in ammunition size in proportion to attack force)
Preparation (increase speed depending on physical strength)
Energy (no use for 2 seconds when the stamina is full).
Beginner (Increases magic power when there are less than two skills)
Intensive (the less mana you have, the more magical you are)
Excitement (the more physical you lose, the more aggressive you are).
Added Controller Feature Support
Added UI and function support for Xbox controller.
Gamepad is now available in most gameplay.
Minimap's room movement function will be applied in the next update.
Improved aim calibration when using controller.
Fight Frame Optimization
It has improved overall frame optimization in combat, especially the previously very severe four-stage frame drop.
However, there are parts that have not been fully optimized yet, so we would like to improve them by the next update.
Modify attack speed calculation method
The existing attack speed calculation formula was being applied incorrectly.
At a low level, the attack speed was not felt, and it was only possible to achieve extreme efficiency at the highest point.
From this version, the attack speed calculation formula will be modified to be applied properly.
Also, we removed the existing upper 80% attack speed limit.
The attack speed stets of the below Ability will be changed.
Slap Guntlet 10->20
honeycomb 20->30
Sacred relics 10->15
Stone of Chow Moon 25->
Boyd 5->10
Luminous Mushroom 35->50
Attack speed stets that were only on some swords will be removed.
Reorganization and modification of convenience
1. UI Improvement
Added to display current and maximum durability above the inorganic icon of HUD.
The gold you currently have has been added to the top right.
The HUD has been improved so that it is not covered with transparency when entering the boss battle.
2. Modify Balance by Weapon Category
Now, depending on the level of the weapon, the stamina or consumption of the attack increases.
Depending on the grade of the weapon, the capabilities that were applied randomly are eliminated.
Fixed capability is added for each type of weapon.
Cane: Up to 1 mana increase
Bow: 1 increase in travel speed
Sword: 10% increase in attack speed
3. Skills
FIRE SPEARS: Upgraded window single-hit damage coefficient.
Vortex: Downgraded damage coefficient for level 3 additional hits.
EASQUAKE: The damage coefficient has been lowered.
Ice Crystal: Now it doesn't slow down the enemy, but it keeps freezing.
ALPHRAZOLAM: The explosion range has increased.
Added a new skill explosion punch.
4. Other
Two new types of availability have been added.
Ability capabilities below will be modified.
Hunter's Instinct: 25 percent to 30 percent movement speed.
Adrenaline: 25%–30% attack speed
Nzt-49: Reduced Reuse 30%->25%
String-Violin: Fatal hit probability 30%–>25%
Added a description that applies the default value of autorun after tutorial clear to ON.
Added upper limit of gold acquisition for the Bloody Fountain, Mana Fountain.
modify bug
- After obtaining most of the availability in Stage 4, we corrected the occasional error when entering the next room.
- Fixed a phenomenon in which the maximum number of rooms is higher than the maximum with a low probability when creating a map on stage 4.
- Fixed the phenomenon in which stage 4 slime bosses sometimes do not split.
- Some skills have been used to correct the inappropriate direction Lucy is looking at.
- Fixed a problem that did not apply re-use time reduction, which is the Lv2 property of skill mass acceleration.
- Fixed a problem where the incantation of the flash (increasing the probability of fatal hits in proportion to the speed of travel) was not applied.
- Fixed a problem that did not apply the increased speed of movement of the inorganic- cane Bunabi.
- We fixed the problem of items evaporating when some items are acquired when the inventory is full.
Thank you always for supporting Diary of Lucie and waiting.