GamePatchNote Digest
Temple Hunters Patch Notes — July 21, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone and welcome to another Update post! Today is Launch day. We've worked hard on making everything as smooth and optimized as possible. We are excited to see everyone play the game, have fun, hear your thoughts, and meet a lot of you amazing people! Here are the patch notes!
Features/Changes
- Localization has now been added to the game.
- Jungle map now has a new area with new puzzles, treasures, and enemies to be fought!
- A brand new victory screen and animations have been added to the game.
- Puzzels now display propper hints.
- Vehicles now automatically start.
- Enemies now show up on the map when shooting.
- Teammates now show up on the map.
- Puzzles now glow as another hint for the players that they are interactive.
Bugfixes
- You no longer hear other players walking from across the map.
- Tutorial Font now has been fixed and letter spacing is now displayed correctly.
- Players now gain XP from their kills upon quitting the game.
- Shader bug on the Jungle map is now fixed.
- German player model shovel holding position is now fixed.
- Vehicles no longer drive away forever when the player exits the vehicle while driving.
- Player score is now correctly displayed on the leaderboards.
We are very excited for you all to get into the game and see the new content! Later today we'll be posting a video talking about the future of Temple Hunters and its development/update cycle so stay tuned for that!
Thank you all for reading this update, I'm very excited and I hope to see you all out there, Hunting for Treasure!
- Niels