Temple Hunters Patch Notes — July 18, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone! The time has come after over a year of development, feedback, and excitement to Release Temple Hunters to the public! We have decided to release Temple Hunters on the 21st of July 2021 (21/7/2021) to the public as an Early Access title! Early Access means that we will continue development while the player base will be able to get their hands on the game and give their feedback and of course most important, enjoy the game :).
The Price of the game will be $10.99 or €8,99 BUT the game will launch at a 10% discount for those who decide to buy the game during the launch. Like we have mentioned before, as the game keeps growing and developing, Temple Hunters may increase in price based on new features and content that we are going to add to the game.
Devlog #6
During the Steam Festival, we have had a LOT of feedback and I am very happy to have met all of you and heard your thoughts. We have not been sitting still with your feedback and started fixing numerous of bugs and adding new features to the game. Here's a full list of everything that has happened.
- The Abydos Temple (Co-op mode/map) has now further been developed and is expected to be released this week!
- Localization has been added for the in-game menu's supporting English, Dutch, French, German and Spanish for now.
- The Jungle map now has a new spawn region for the German side and has new sites and temples ready for discovery!
- A huge number of bug fixes and optimizations.
- A new Victory/Defeat screen has been added.
- The player will not receive XP for killing and capturing points. XP will allow the player to Level up and in the future unlock new perks etc!
- Added option to Toggle Aim by clicking (no longer need to hold).
- Added invert mouse option to rotate the camera.
- Added Visible Damage effects when the player gets hit.
- Player names are now visible above friends and enemies.
- Enemy now shows up on the map when they shoot (not constantly but now and then) for you to track their movements.
- Allies now show up on the map as well!
- Cars will now start Automatically upon entering them.
- AI no longer shoots Invisible bullets
- And more!
Thank you all for reading and watching this announcement/devlog. It's been so far an amazing ride with lots of excitement, joy, and hard work. And I can't wait for the release date and to keep adding more and amazing/fun features to Temple Hunters!
That will be all for this huge announcement! And I hope to see you all out there, Hunting for Treasure!
- Niels