Task Force
Patch notes · News · Live player count
About
Task Force is the ultimate tactical shooter sandbox that focuses on close quarters infantry combat. It's made by a small indie team of 3 developers that strive to create exceptional action simulation games.
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Detailed
Workshop SupportTask Force provides modders with the ability to upload custom maps, characters, and sounds using our built-in workshop tool. This workshop content can be added to any dedicated server or hosted user-created server and then included in your server maplist.There's also the ability to access in-game content to use in custom maps. This means modders can get right to level design without having to worry about obtaining assets.Just drag-and-drop any asset onto your map from the content drawer to start using it immediately. This also keeps the size of workshop items extremely small when other players have to download them, since all this content is already included in the game rather than in the workshop item.You can even try the Task Force editor before buying the game. It's 100% free to use and only requires an Epic Games account with a linked GitHub account. However accessing in-game content requires Task Force to be installed in your Steam library.Just head over to GitHub to get started! (click "View the manual" in the links section)Controller SupportAll controller sensitivities, deadzones, and buttons are customizable through the in-game menu. There’s also support for creating controller-only rooms. This removes the ability to use a mouse and restricts input to joysticks only. The controller-only option is available when creating a custom server and will display a special icon in the server browser.About the GameTask Force is the ultimate tactical shooter sandbox that focuses on close quarters infantry combat. It aims to provide competitive arcade-style gameplay inspired by classic third-person games. Maps will include locations around the world where special operations are conducted. These could be jungles, deserts, urban areas or snowy environments. They'll be designed around single-life game modes with mechanics involving either bombs, hostages, or intel.There are NO plans to include any of the following in Task Force:- NO Health Regeneration- NO Weapon Unlocks or Economy- NO Enemy Targeting (UAV)- NO Character Progression- NO Killstreaks, Deathstreaks, or Perks- NO Drivable Vehicles in PvP (Co-op Only)- NO Looting or Weapon Drops- NO Unrealistic SkinsTACTICAL THIRD-PERSON GAMEPLAYGameplay focuses on close quarters infantry combat where communication and teamwork are required. Expanding crosshairs provide a sense of weapon inaccuracy which is affected by recoil, stance, movement, and a few other factors. It rewards bursting by keeping tighter shots more precise while still allowing for accurate spray.STRATEGIC ROUND-BASED GAME MODESGame modes are round-based and mostly focus on single-life objectives. They’ll involve aspects such as planting or defusing bombs, extracting or guarding hostages, and capturing or defending intel. Each map will be designed to a specific game mode but may also have different areas sectioned off for different modes.COMPETITIVE LEAGUES AND RANKINGSAutomated ladders and tournaments are integrated directly into the game. Players are provided with a detailed stats profile and a global ranking based on competitive performance. Servers are automatically created for scheduled matches and will instantly report game information upon match completion.CUSTOM USER-CREATED LOBBIESServers are organized based on region and players have the ability to create their own lobbies directly in-game. These custom lobbies provide access to a robust set of management tools such as restricting players to friends-only or clan-only. It also allows for region-locking servers and automatically kicking high ping players.
Patch Notes & Announcements(41)
MAJORTask Force 0.7.2.2159
This update includes support for ultrawide resolutions. The opening sequences have all been adjusted to accommodate 32:9 aspect ratios:The main menu now supports ultrawide monitors as well. Here is a
MAJORTask Force 0.7.1.2156
MINORTask Force 0.7.0.2124
This is probably one of the most important updates we've ever made. Not to be too overdramatic or emotional, but having an automated ladder system was the entire dream of this game from the get-go. Yo
MINORTask Force 0.6.7.2078
This update includes a temporary workaround for a critical issue with accelerated paint that would cause some players with both dedicated and integrated graphics (usually laptops) to experience a "bla
MINORTask Force 0.6.6.2069
This update makes some very significant optimizations across various systems. The character rotation system, which sends quite a lot of data, has now been optimized so it no longer floods the network
MINORTask Force 0.6.5.2041
This update includes a ton of new Unreal Engine 5 assets that we're testing. Here's an example of a new map we're planning for a military outpost: {STEAM_CLAN_IMAGE}/30694736/a0a6c30e51132dbb1c9568944
MINORTask Force 0.6.4.2037
This update fixes a critical bug with water volumes interacting with bullets and the new lean mechanic. If a player was leaning in water it would cause them to "go sliding" due to the lean pushaway sy
MAJORTask Force 0.6.3.2034
This update fixes a critical issue with water replication. There were some inconsistencies with the networking between servers and clients with these new movement mechanics, so now these issues have b
MAJORTask Force 0.6.2.2028
This update overhauls all the animations for the new leaning system. The character will now keep their feet more planted and actually moves the weapon to the left when leaning to the left. So now your
MAJORTask Force 0.6.1.2015
This update includes a ton of new Unreal Engine 5 assets that we're testing. Here's an example of a new map we're planning for a petrochemical plant: {STEAM_CLAN_IMAGE}/30694736/7d3e4c8016bcb9906fac05
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