Task Force Patch Notes — May 16, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This update overhauls all the animations for the new leaning system. The character will now keep their feet more planted and actually moves the weapon to the left when leaning to the left. So now your "other right" (left) can finally shoot around corners too!

Please note this is a slowed down view of the animation. We also have an all new ADS system coming in a future update with new FPS arms along with sights, scopes, and snipers. So until then the animation only needs to support hip fire for the time being.
The update includes all new water mechanics as well. There are now "water volumes" available which slow down player movement based on the water depth. If the water is not shallow enough then you will be prevented from proning. The same goes for crouching where you cannot crouch in water that's deep enough to put your weapon underwater. In both these situations the movement system will automatically force the character to stand up.

If you find yourself in water that is so deep you cannot even stand in it without your weapon being underwater, then you will be killed with a "has drowned" killfeed message. So don't tread out too far!
This should prevent players from abusing water areas on various maps. The footsteps system has been updated as well so that you make proper splashing sounds when moving through shallow water. However we haven't setup any special effects for deep water scenarios just yet, such as ripples and whooshing noises.
We've setup buoyancy for ragdolls too!

There's also a new water blueprint that's available for workshop mappers to designate which areas of their map consist of water. In a future update we'll include more buoyancy support for other physics-based objects as well.
Finally the update addresses an issue with footsteps not registering when running downhill on certain types of objects. Now these sounds should register a bit more often, but there's still some testing and fine tuning required for things such as staircases.