Task Force Patch Notes — May 27, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This update makes some very significant optimizations across various systems. The character rotation system, which sends quite a lot of data, has now been optimized so it no longer floods the network (as it was the first thing to start dropping in low bandwidth scenarios). The audio systems for bullet impacts and footstep sounds have also been optimized. This means footstep sounds or impact sounds will be completely ignored when they aren't within a certain radius of your point-of-view. The automatic level bounds system has been updated as well to include the "relevant to level bounds" option within the engine, which provides workshop mappers with more control over determining the bottom of the map.

The "audio glitch" has been fixed! We've completely removed "bink audio" so it can no longer cause us any problems. Previously if you played for a certain amount of time (or a lot of audio data was being loaded) it would cause your weapon sounds to no longer play. This means you would hear bullets impacting around you, but even though you saw your weapon firing it wouldn't make any sounds. It also was the primary reason your game would crash. This issue even required a full restart of the game in order to fix and happened quite frequently. So having it corrected is a major step forward towards being ready to put the buy button back up on the store.

We've made a very significant optimization pass on our petrochemical plant map. It should now get a much higher FPS than before as we're now properly instancing many of the modular meshes used throughout the map. There's also an initial optimization pass performed on our military outpost map since the landscape and road meshes were causing extreme FPS drops and preventing the map from being tested.

The climbing system has been updated so you can now press your action button to "pull up" when hanging on a ledge. Previously you would have to either move forwards or backwards to either "pull up" or "drop down" but this wasn't very intuitive for new players. So now when hanging the climb system will display another popup that says "press to climb" for those that are unaware of the existing gameplay mechanics.

An issue where death replication wouldn't trigger has now been corrected. This would occasionally cause players to go into T-pose rather than ragdoll after dying. It was due to some network replication delays but should no longer be an issue. Another bug was also corrected that would cause your weapon trigger to get stuck when spamming buttons. This should no longer happen since the weapon system doesn't have the ability to artificially delay shots anymore.
Finally the workshop system has been updated so you can setup custom "player skins" without actually including any skins at all. This means you can customize the audio queues of the existing character skins that come with the game. Therefore workshop mappers can now include custom grenade callouts and dynamic voice taunts as well. However keep in mind that using voice taunts before the round is over will give away your position on the map.