GamePatchNote Digest
Signal Simulator Patch Notes — October 1, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
FIXES:
- Transition between day and night. The sky will no longer be black without stars. The stars will slowly appear as expected
- Door locks will respond correctly when used
- Artifacts caused by screen space reflections
- Rover UI stretch on different resolutions
- Database exit button cropped on specific resolutions
- Incorrect Azimuth calibration information. The bug doesn't inform you that you have to calibrate Azimuth
- Fixed Del button for player reset position. Now should be used every 60 minutes
- Antenna Outdoor lights still emits even when off
ADD:
- Wind System. Based on the weather, rain, thunder, clouds etc. the game will generate a wind that will affect the antennas position. This may change the antenna coordinates causing problems detecting a signal in bad weather.
- Add a Pop Up to ask if you want to go to the main menu
- Added a close button for the panel for the new radio. Before you had to add a radio to be able to close it.
- New skin page in the laptop. From there you can unlock and install all the skins you like.
- In Gameplay Options added a Local Time option. This will switch between local and Ingame Time.
IMPROVEMENTS AND CHANGES
- Sun rotation is changed. When you sit on the desk the direction you watch is South, so the Sunrise should be from left to right, not as before.
- Sky colors will no longer be super saturated.
- The tech tree resources will be provided by the helicopter. You will no longer need to buy them. Just focus on the upgrades :)
- Reduce the time when reboot one server in an antenna.