GamePatchNote Digest
Rogue Station Patch Notes — June 2, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
V1.3
Features:
- New Component Auto-repair module.
- New late game event Unknown Eggs.
- 2 perks for the Auto-repair module.
- Added a new perk for the life support system.
- Added upgrade tree for Reactor component.
- Added Rare perk tree with 5 perks in it:
- Stop Common perks from being offered.
- Stop Rare perks from being offered.
- Stop Unique perks from being offered. (New unlocks are excluded)
- +1 Bounce all projectiles.
- +1 AOE all projectiles.
- Stop Common perks from being offered.
- Added a special perk for Wave generator, Missile Silo, Rail Gun & Flos Caeruleus weapons.
- Added synergies for Wave generator, Missile Silo, Rail Gun & Flos Caeruleus weapon.
- Added upgrade tree for Wave generator, Missile Silo, Rail Gun & Flos Caeruleus weapons.
Balance:
- Reactor health lowered from 300 to 150.
- Reactor is now part of the Captaining upgrade tree.
Fixes:
- Fixed Catsie not reviving quickly when playing a custom game.
- Fixed an issue where some ships could have more health than the sum of all tiles and components on board.
- Fixed a bug where ship components would stop working after an assigned crew died, revived and then replaced a newly assigned crew.
- Fixed a bug with Unity when reloading a saved game. Synergies were not being applied correctly on load.
- Fixed auto pan setting not saving correctly.
- Fixed some tech weapon not being affected correctly by some perks.
- Fixed a placement bug with larger components placed in space after reloading a saved game allowing to build on top of them.
Small changes:
- Fixed a small localization issue with the local lab event.
- Added skip button for game over screen.
- Larger fleet gadget now grant extra XP when defeating larger fleets.
- Added UI Tooltip of a crew’s stats in Mercenary mission selection, Crew management menu, Conscription event and Colony event.