GamePatchNote Digest
Rogue Station Patch Notes — October 10, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Features:
- Added Blank manager.
- Added New Manager Unity. Ability: All synergies are doubled.
- Added the option to start with a blank layout. Provides an extra 5000 omni cash.
- New event: Optional bosses. Every 70 days or so a random boss will pass near the station. It can be engaged or left alone. If left alone the threat level will increase. There are 6 types available: Holo Ship, Factory Ship, Swarm, Pyro Ship, Carrier and Unmanned drone.
- New ship component: Fusion Reactor. Can be unlocked in a special event. Provide lots of power for only 1 tile in size but explodes when destroyed.
- New event: Mining collective. Increases income but creates a higher threat level increasing difficulty overtime.
- New event: Research station. Gain random perks overtime but creates a higher threat level increasing difficulty overtime.
Balance:
- Added bonus omnicash after defeating enemies. The reward is based on the size of the ships and their state at the end of combat.
- Capped evasion at 90%.
- Added an end game event boss that gets impossibly stronger to end the game at a reasonable time. It also allows the player to end with a victory.
- Increased the cost of upgrades for the mining rig.
- Lowered the colony upgrade increase in revenue from +0.25 to +0.2 per levels.
Fixes:
- Fixed issue where unlocked managers could sometimes not save their newly unlocked state correctly.
- Fixed range bonuses on Anti Missile turret not being added correctly.
- Fixed bug when selling most of the floors tiles and falling below or at 0 HP.
- Fixed a visual bug when a crew died from both damage and oxygen at the same time.
Misc:
- Character AI now prioritizes hull breaches over repairs and component repair over tile repair.
- Made fast combat enabled the default. This was previously disabled and required enabling manually in the settings.
- Added hint in character menu for augmented crew.
- Rogue points gained on hard difficulty increased.
- Added settings option to disable auto pan when destroying enemy ships.
- Certain perks will stop being offered once maxed. (Accuracy, breach, fire starter, damage and oxygen reduction perks).
- Added a small sequence to show the manager’s XP Gain after combat.
- Improved game stability in later combat.