GamePatchNote Digest
Rogue Heist Patch Notes — July 5, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey Heisters,
With our current Beta we have gathered lot of bug-reports and suggestions. As we are committed to involve community in every beta to get the real feedback, here is the list of issues and features added.
Gameplay
- Weapon switch animation added giving delay to weapon switch and fixed continuous firing of two guns
- Game end fixed
- Grenade throw animation and Arc added
UI
- Hint Notification when any player enters the hacking zone... about what is happening or what to do
- Push to Talk Icon will near on Teammate HUD Item
- Markers on Screen for Point of Interest with Dynamic colour, distance and system
Functionality
- Added Notify if Input Key Binding is already in use for some other action
- Spawn Protection and occasional invincibility fixed
Matchmaking
- 6v6 matchmaking with automatic side selection with timer and certain bug fixes
Bug Fix
- Shotgun, bolt action time gap, if anyone presses left click to fire, it starts to reload - FIXED
- If got out of being tazed, suppose assault throws a grenade at you after getting out of being tazed, instead of dying, you get tazed again
- Every character changes direction when package deposited in the team car
- While hacking - you can shoot
- While hacking - deploy shield while hacking animation, character movement gets back to normal and if you are in the region, you can continue the hacking.
- While hacking, if someone disables your beacon and starts hacking, does not show your hacking failed. Instead lets you finish hacking makes the character stuck in the hackling loop and only can be fixed by starting hacking again and cancelling it. Also, the jump gets blocked.
You can throw grenades while being tased
throw grenade after death - Players can empty magazine and get infinite bullets by pressing 1 and 2 together
- Shield jumps off if near a collision and deployed
- When gets shot, direction indicator UI which shows where the bullet came from was not correct
- Even after death, scope remains till the kill cam comes up. so you wouldn’t know whether you die or not
- In rare cases scope stays behind and won't go off. even after death or even after switching classes it stays
- Switch weapons while hacking. lets you shoot
- Character movement restriction at game end
Sound
- Weapon sounds remastered
- Gameplay background music added
Thank you all for your patience and support whilst we address known bugs and completing the features list as per our year-long roadmap.