GamePatchNote Digest
Rogue Heist Patch Notes — June 29, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey Everyone,
We would like to thank you guys because yesterday's beta went fantastically well. For all the enthusiasm you showed for the game whether that's participating in the beta itself, waiting for matches patiently, reporting bugs, giving feedbacks and suggestions; we can't appreciate the support we are getting enough.
Following is the list of bugs further solved
Gameplay
- Gang War Winning Counts till 100
- AKL And Vector Recoil Updated
- Sniper Jump Height increased Support ADS Speed Increased
- MP7 Recoil Updated
- Removed F for all classes except Support
UI
- Gang War Text in Finding Game
Functionality
- Restore to default on Sensitivity setting
- Master Volume - from "1" to "0.5"
- General Sensitivity - from "1" to "0.5"
- ADS Sensitivity - from "1" to "0.5"
MatchMaking
- Toggle ready removed. Automatic game start at 60 sec.
- Players count in Lobby menu
- Lobby will show current matchmaking game mode (5v5) or (6v6)
- Select Side Dynamic to set color and locking based on current matchmaking rules
Bug Fix
- Throw grenade after death - Fixed
Sound
- New M18 Shooting Cue Sound Added and Updated on BP
- Frag grenade sound decreased
- RNG Map Reverb Audio FX decay value decreased from 3 to 1.
- Added Ambient SFX in GW_Startup Level
We'll keep you guys updated about the beta coming up in the next week. For more info and updates, you can join Rogue Heist on DISCORD