ROGUE-FP Patch Notes — November 26, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
FIXED IN THIS UPDATE:
On the ROGUE difficulty, attempting to put on armor while you're already wearing it will not use up a turn -in standard mode it will remind you that you can't, in classic mode it will not since the original didn't either -reported by Sand on Steam
You don't die so quickly from hunger after you start fainting -reported by Sand on Steam
Monsters no longer can attack the player as soon as the level spawns -reported by Sand on Steam
Wandering monsters are now properly revealed when they spawn if they have drunk a potion of monster detection -reported by Sand on Steam
CHANGED IN THIS UPDATE:
Changed resolution scale info text in the options
Bonfire sprites have been changed back to normal
The flytrap no longer extends its reach when hit -eventually it will again but only when hit with a melee weapon
The achievements for killing certain monsters can now also be obtained in classic mode since they are just as strong in that mode as in standard
Updated engine to version 3.6.2 -ITS A GOOD IDEA TO RESET YOUR SHADER CACHE
Updated steamworks sdk to version 1.62
A bunch of bug fixes thanks to Sand on Steam. Even more were reported so if things go well version 3.7.3 with more fixes will be out sometime around this weekend.
That's all for now. If you find any more bugs be sure to let me know in the bug report thread! Thanks!