ROGUE-FP Patch Notes — December 4, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
FIXED IN THIS UPDATE:
The scroll of scare monster now spawns properly again -reported by Sand on Steam
Winning in either mode no longer submits the score on both leaderboards -reported by Sand on Steam
Setting the fps in the options menu with a controller now saves and sets it properly -reported by Martha Pepper on Steam
The achievement for winning on the medium difficulty now works properly -reported by Sand on Steam
Bloody bits that come off of ice monsters and trolls in classic mode no longer freeze the floor and plant grass respectively -reported by Sand on Steam
The medusa now won't confuse the player immediately after spawning as a wandering monster in classic mode -reported by Sand on Steam
Dying from hypothermia from an ice monster will no longer sometimes be labeled as quitting -reported by Sand on Steam
Searched walls and doors no longer re-hide themselves when loading a save -reported by Sand on Steam
Stairs blocks in classic mode reveal themselves properly if they've been found after loading a save -reported by Sand on Steam
CHANGED IN THIS UPDATE:
Player attack range adjusted to be 15% longer
The shade of secret doors has been adjusted to be slightly less obvious
Engine downgraded to 3.6
Steam sdk downgraded to 1.60
Another boatload of fixes thanks to Sand. If things move at a good pace there may be one more bug fix update before a feature update near Christmas. The reason for downgrading the engine and steam sdk is because the newer steam sdks, which newer engine builds are made to work with, were having major issues on gog with their steam sdk wrapper. It's not like there were performance improvements or anything on the newer version, I just thought it would be nice to be up to date. Turns out it wasn't.
That's all for now. If you come across any bugs or crashes let me know in the bug fix thread and I'll get to them! Thanks!