Odd Realm
Patch notes · News · Live player count
About
Forge a new kingdom in a land recovering from the Fracture. Which of the surviving races will you lead to rebuild, explore, and conquer the unknown? The dwindling yet immortal Ancients? The bold and resourceful Humans? The life stealing Ardyn? Or the secretive Gwdir who shape living groves?
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Detailed
Features4 races to start your kingdom with, each with unique playstylesUnlimited procedurally generated deserts, mountains, tropical islands, and frozen tundrasDynamic weather and seasons unique to each biomeHundreds of plants, animals, and itemsA research tree with options for each race that unlock new blueprints and roomsOutfit individual settlers with tools, weapons, and gearManage your kingdom and view other kingdoms on an expansive world mapBattle raiders, invading armies, and underground horrorsChoose from thousands of generated landscapes to make your new home. A desert oasis? The ribcage of a long-dead giant? A magical mountain range? Where you choose to settle will determine what resources you have at your disposal, what you encounter, and how challenging your experience will be.Use the resources in your environment to build... well.. whatever you want! A sandstone castle in the desert? An underground fortress? Or, maybe, an island beach house? You decide!Dig mines into the earth to uncover lost tombs, dormant gods, and lakes filled with creatures watching from the deep. Just make sure not to go too deep!Welcome the less-than-friendly arrival of your neighbors with cold steel and hugs made of arrows. Ask questions later.
Patch Notes & Announcements(179)
MINORBeta 17 is Live! Final Beta update?
Beta 17 is up! As of now, it is the production candidate for the build going live tomorrow. It is mostly comprised of tuning changes based on feedback from the weekend. I focused on things that would
MAJOR1.1.0 Beta 16 is LIVE!
Beta 16 is LIVE! This one is a small tuning and bugs patch but I did manage to add new portraits for our bat-turtle folk, the Tomek. Here are the notes: \ Changed summon SFX for Void Imp and Void Woke
MAJOR1.1.0 Beta 15 Is Live! Fixes+Tuning
Evening, folks! Beta 15 is up! Lots of little fixes and tunings based on player feedback in this one. I appreciate everyone giving their thoughts on the experience. It helps me a bunch! You should now
MINORBeta 14 Is Live! Bugs. Killed.
Howdy friends, Beta 14 (shh yes I skipped 13) is live! This one is a fairly bug fixing focused patch. However, I did put in some time to add back in the tracking of stats on the top HUD. You can track
MINORBeta 12 Is Live! More Tomek content.
Hey everyone! Beta 12 is now live. Added a few things to fill out the Tomek a bit more. They should not have an okay gameplay loop. I've created their own hunger/starving system hollowgut/crackbone fe
MINORBeta 11 Is Live! Small Fixes and Tuning
Hey folks! Real quick patch today. Some folks had reported a couple more issues with a few things that I wanted to address before going into the weekend. Here are the notes for those: \ Eat/Drink jobs
MAJOR1.1.0 Beta 10 Is Live!
Hey everyone, Beta 10 is up! Tons of little bugs fixed in this one. I improved the room job responsiveness to when requirements change but I'm still noticing the rare time it doesn't update for locati
MAJOR1.1.0 Beta 9 Is Live! More Bug fixes and small tuning.
Hey guys 1.1.0 Beta 9 is live! Also, I snuck beta 8 in last night which was a small hotfix patch.Some good fixes in this one. Thank you to those sending me logs and save files to help find the issues.
MAJOR1.1.0 Beta 7 Is Live! Fixes, Kingdom Level Bonuses
Big focus on room jobs for this one. I'm still tracking down a couple bugs related to some jobs not queuing properly. One that I encountered this with a lot was for capturing entities at the hunting g
MAJOR1.1.0 Beta 6 Is Live! New SFX, Fixes, Tuning
Hey friends, Beta 6 is up! \ Tuned void-type blueprint skill requirement from 25 to 15.\ Added sfx for Machix.\ Added sfx for Void Woken.\ Lowered volume levels for some sfx.\ Bug: More upside down sp
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