Odd Realm Patch Notes — June 10, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Howdy friends,
Beta 14 (shh yes I skipped 13) is live!
This one is a fairly bug fixing focused patch. However, I did put in some time to add back in the tracking of stats on the top HUD. You can track rooms (from the room designation list), items, factions, and races.
I also did a bunch of tuning for entity item and level generation. You should see merchants with a bunch of varied items in addition to Ren. Ok, here are the notes:
\ Bug: Sometimes auto-jobs would not update while workers were actively doing the job.
\ Bug: New spawns were sometimes spawning all as the same profession.
\ Bug: Event speaker portraits were not showing the correct entity portrait.
\ Certain animals (i.e., bees) should no longer spawn in winter.
\ Added survival statuses for Ardyn and Tomek to top bar.
\ The top bar will now vertically resize to accommodate more entries.
\ Items, races, rooms, factions can now be tracked on the top bar hud again.
\ Tuned the level placement black to fade in slower so it doesn’t ‘flash’ when move the mouse to place jobs and rooms.
\ Bug: Changing job priority was not correctly updating permissions.
\ Bug: Troughs did not have meals permitted and therefore could not hold fodder.
\ Bug: Cave and dungeons items were immediately rotting upon spawn.
\ Bug: NPC’s (especially merchants) spawned with only Ren.
\ Bug: NPC’s were spawning with max level of 1.
\ NPC level is now generated based on avg player controller sapient entity lvl + tuning bucket. Tuning bucket = kingdom level / 5. e.g., 10 (avg sapient lvl) + 2 (kingdom lvl 10 bucket) = 12 (lvl of NPC entity).
\ Starting items are no longer put into the racial uniform. Also, entities will not automatically unequip items if no uniform exists. They will only unequip when replaced with a higher priority uniform item. This is to prevent newly arriving entities from unequipping all their clothes.
\ Mages no longer increase writing on level up. Scholars are now the only ones to increase this skill.
\ Bug: Rotating a blueprint before placing, then switching to a non-rotating blueprint, then placing that blueprint would show the incorrect graphic for the blueprint.
\ Bug: Some toolbar menus would not update correctly. i.e., going from jobs to blueprints and then selecting a category would open the beds category.
\ Bug: Rarely, an entity could get in a loop picking up items for a job that was returning a null work location.
\ Bug: Sometimes entities would get stuck in the warming up state.
We are getting close to beta being stable enough to move to production. Hoping next week!
Thank you to the testers reporting bugs and giving feedback!