Odd Realm Patch Notes — June 16, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Beta 17 is up!
As of now, it is the production candidate for the build going live tomorrow. It is mostly comprised of tuning changes based on feedback from the weekend. I focused on things that would be easy wins to avoid breaking anything. The rest of the feedback notes will be addressed after 1.1.0 goes to production.
The only risky thing (I hope) is the fix for night mobs not spawning. It's possible these are too difficult and I am curious if anyone thinks so. I can easily disable them for a last minute build today. So, please do let me know!
Here are the patch notes:
\ Tuned wells from 10hrs to 3hrs to produce water.
\ Bug: Night mobs were not spawning due to having too much cooldown overlap with other migrations.
\ Tuned Gibaren clothes to a lower bucket (5->2) so they don’t override better item spawns.
\ Added more racial info to the new game screen to better communicate playstyles of each race.
\ Set unclaimed item notif to not show the top hud preview by default. It can be turned back on from notif settings. This is actually a temp solution. I found the unclaimed notif to be pretty spammy. I do want the notif on by default but it needs to manage multiple notifs better.
Huge thank you to those that played over the weekend to test the build. You are very much appreciated!
Cheers!