Madcap Mosaic
Patch notes · News · Live player count
About
Carefully craft your Mosaic in this fantasy themed deckbuilding game. Battle by battle, tile by tile, you'll form synergies and build up your Mosaic's combo potential, hoping to beat the curve as you forge deeper into enemy territory.
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Detailed
"Madcap Mosaic is an exciting fresh roguelike - there are crazy combos, many different strategies to explore, and a wonderful mix of control and uncertainty in play. I believe this game could inspire many others, there are a lot of possibilities with the 'mosaic' approach." -Richard GarfieldMadcap Mosaic is a roguelike tile-drafting/deckbuilding game. It takes the cards out of your hand and puts them on the table. Your deck is now the board, and you move your avatar across the board using your tiles as you go. This drastically changes the gameplay and sets it apart from other games of the genre. Classic mechanics of the genre are warped or replaced entirely, and what's left is a game in a genre lots of us love that manages to find its own special niche.A random selection from the 170+ unique tiles forms a tile Lattice each game. Rather than choosing from 3 random tiles each battle, you'll return to this Lattice and branch out to reach farther tiles. This is the drafting segment, and it is a mix of skill-tree, deckbuilding, and drafting. Seeing your options, determining your path, and knowing when to adapt is key! After selecting new tiles, you bring your Mosaic to the next battle and put it to the test. Bolstered by 2 random traits each run (out of a pool of 80+), you'll need to come up with a plan and execute it if you want to survive the gauntlet of monsters.There are many strategies to discover, experiment with, and push to their limits. A wide variety of unlockable tiles, traits, and aesthetic options reward your success, open up new strategies, and deepen others.
Patch Notes & Announcements(24)
MINORBux fix 6/13/26
Fixed a few bugs brought to my attention on Discord (thanks gran). Previously enemies of the same type would have the same first turn (and potentially subsequent turns depending on outside rng). Same
MINOR9/17/25
Fixed cooldown bugs. Redid the system, let me know if you encounter any weird cooldown stuff!
MINOR9/12/25
Minor bug fixes and minor art tweaks. Chaos Portal is now less consistent. It was creating the same tile and is now more random. It may be less consistent for seeding, but realistically the random til
MINORMinor bug fix
You should once again earn tokens for defeating the first boss.
MINOR9/16/24
Some minor updates here! Added seed control. A few caveats- you need all tiles/traits unlocked and it only controls enemy queue, traits, and lattice. Other random effects will cause variance throughou
MINORMinor bug fix 8/4/23
The Scrappy trait was not functioning quite right. It would not trigger in the top right corner, and may have had other issues. This seems to have fixed it. Also, the achievement for using Obliterate
MINOR6/27/23
This update is small- I flipped a switch in Gamemaker. I suspect it will increase FPS for most people by a bit. Please get in touch if this patch causes any issues for you. You can respond here or get
MINOR5/5/23
I changed a few visual items in the menu. Nothing groundbreaking. The icons for each area no longer stretch, I separated the actual sword/key/quill from the background and stretch just the background
MINOR3/30/23
Fixed a few bugs and tile descriptions. Added a new tile, Encamp. The design behind this tile may be a bit transparent- I'm looking to shore up the End Adjacent to and On Drain synergies. Added two ne
MINOR3/5 Catchup
More of the same here. To catch up on the last bunch of descriptionless updates- bug fixes. Mostly. I also added a few reskins for stuff this time and a new player icon. I was having fun goofing aroun
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