Madcap Mosaic Patch Notes — June 13, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Fixed a few bugs brought to my attention on Discord (thanks gran).
Previously enemies of the same type would have the same first turn (and potentially subsequent turns depending on outside rng). Same attack/defense, same tiles transformed, etc. This should be fixed. Seeding and enemy turns and all that are not really perfect still, but that's only really noticeable in sharing seeds with someone now (and even then I don't think it's that noticeable- tile selection and enemy lineup are the same so the runs are close enough). If you run into 3 Giants in a row you won't (probably) get all 20/0 first turns on each and feel weird.
I think I finally fixed what was causing Take Cover to do weird things in the lattice if you picked one and there was another. I'm honestly not sure if I fixed it, but I noticed something weird in the code and tweaked it. I'd spent a lot of time trying to resolve this little hiccup years ago and just stumbled onto it finally. Hopefully.
Drums could show up as a random tile when you had the Stable trait despite it explicitly stating it could not. You actually, totally, cannot get drums now. Really.
Not much else going on here, but there were some little stumbles getting this one live, so if you have any issues please let me know.