Madcap Mosaic Patch Notes — May 5, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
I changed a few visual items in the menu. Nothing groundbreaking. The icons for each area no longer stretch, I separated the actual sword/key/quill from the background and stretch just the background and word instead. The key/chest areas were changed to a solid brown background, chest art was slightly improved. That whole area looks a bit more interesting when the chests are still closed, but is still fairly underwhelming in totality.
However, two more traits made it in with the change of the randomize button allowing room for them. One changes some fundamental mechanics (more like Edgewalker or Thrifty perhaps), and I've locked that one away. Rather than ruining the symmetry of the unlock area, I've unlocked the Scrappy trait and swapped that out for the new Nomad trait. The new Bellringer trait introduces a new tile that is only available if you get this trait and can be built around.
Also just as a teaser- I added a hidden tile 'Morel' that has only one source a patch or two back.
There may have been a couple small little tweaks elsewhere, but these are the noticeable ones (I think).