Infliction Patch Notes — February 7, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi everyone. Update 2.2 is here with some bug fixes, tweaks and changes. A big thank you to those who posted in the bug report thread and brought some of these issues to my attention. The game is better because of your feedback.
More languages are on the way, they’re currently being translated as we speak. I was going to hold this update back until the new languages were ready but I wanted to get these fixes out there now.
Infliction update 2.2 contains:
Fixes:
- Fixed a bug where crouching and then un-crouching while examining an object or taking a photo could cause the interaction system to bug out making doors and other objects no longer respond to input
- Fixed a bug that forced the player to stand if crouched after an object interaction takes place
- Fixed an instance where the player can get stuck on the trap door
- Fixed Teledex and books showing double prompts when using game pad
- Fixed an issue causing subtitles to remain on screen
- Fixed instances where the inventory was not displaying correctly
- Fixed a bug that would allow the player to press a button on the game pad during the warning screen to launch the game without being able to see the menu
- Fixed a few instances of mesh/asset clipping with the environment
- Fixed an issue were AI pathfinding was inaccurate in one part of the house
- Fixed an issue where ducking under a wolfs head and standing would cause clipping
Optimization
- Very minor optimisation improvements
Changes
- Changed subtitles allowing them to show immediately when within range rather than at the start of a new sentence
- Door code will automatically reset when player disengages interaction. This means on each new interaction with the door code, it will be reset and ready to receive a new code
- Re-timed gamepad rumble
- Re-timed a moment where Crave appears
- On screen prompts will now double check the input device in real time. If the game has detected a gamepad but you’re using a mouse, the system will change prompts to reflect the input device being used
Additions
- Added subtle breath sounds to some heartbeat/scare moments moments
- Added gamepad rumble to some impacts and kills
Update 2.3 will be coming soon and will add a few more languages, some fixes, additions and optimization.
Thanks for the positivity and continued support. I’m very happy with the state of the game in this version and I owe that to you, the community. Thank you!
-Clinton