GamePatchNote Digest
Infliction Patch Notes — January 18, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi all, update 2.1 is here with some minor tweaks, fixes and improvements to optimization. Once again, thank you for the feedback and community support.
For those of you awaiting language additions, this update doesn’t contain any new languages but they’re defiantly in the works, keep your eyes peeled for an announcement coming soon. Without further ado, Infliction 2.1 update contains:
Optimization:
- Reduced the dynamic light contribution to volumetric fog for a minor performance gain
- Disabled volumetric shadow casting for a minor performance gain
Additions and changes:
- Added new sound effects
- Re-timed diorama sound-scapes to make them more immediately relevant
- Intro ambient tracks have been layered with more sound effects and ambiance
- New sounds added to ghost for specific situations
- Enhanced a few key moments with sound and gamepad rumble
- Updated Massimo’s studio with more detail
- Packed away the holiday decorations
Fixes:
- Fixed collision on hospital beds that have an inhabitant
- Fixed an issue where some drawer contents were stuck in place
- Fixed a few graphical bugs, irregularities and asset placement
- Fixed an instance where the TV was trying to reference a missing audio file
- Fixed an instance where prompts would fade in and out rather than staying on screen
- Fixed an instance where the player crouched under debris at the start of the game could stand up and cause clipping
- Fixed light baking irregularities
- Fixed a clipping watermelon
- Fixed an instance where a light switch would turn on the incorrect light
- Fixed the way TV glow contributes light to fog so it doesn’t look irregular
- Fixed speaker box buttons in diorama section so they can be turned on and off
- Fixed a bug where button prompts would show incorrectly for gamepad when looking at books
- Fixed a bug where if the rumble on gamepad is active on a level load, the gamepad would sometimes get stuck rumbling for the duration of the load
- Fixed a bug where the plain text prompt would be visible on book pages that don’t contain text
- Fixed an instance where an event could be triggered from the floor above the event
- Built in a redundancy to make the interaction system more reliable
Thanks again for the continued support and positivity. The feedback has been just so helpful and it's really making a difference to the game. Thank you all so much. Happy new year, 2019 is going to be a killer year!