Update 8: Sept 11, 2024
InfestStation Patch Notes — September 11, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Update 8
Sep 11, 2024
This update brings a mix of gameplay, quality of life, and art improvements. The most noticeable change is that there is now a "Mission Results" screen that is displayed after exiting a mission and before returning to the Lobby. This is an early step toward a more robust post-game for players, displaying which players lived or died, how much data was collected, and whether or not they completed the primary objective of getting the Crimson Core to the POD.
NERVe - the visual representation of player health (and eventually a more complex representation of player stress/sanity) was also improved to more clearly and actively reflect how close a player is to death.
Check the notes below for all the changes and improvements!
Gameplay
- Health value now correctly controls amplitude of NERVe meter readout and generally improved the readability of the player’s health value on the NERVe display
- Added an experimental variation on the first mission that introduces two new threat variants
- Made it more clear when players have completed a mission in the mission status HUD element
- Added a carryable version of the explosive cryo crate that can be moved around like the explosive barrel
- Reduced the blast radius and damage amount for cryo crate hazards
- Added a bit of camera shake when players take damage
- An “end of mission summary” screen is now in! The first step toward a proper currency / XP loop
Art
- Added blood spray VFX when players take damage from threats
- Added a blood splatter decal that is left behind when players die
- Adjustments and fixes to multiple doorways and door alignments
- Added destroyed versions for each malfunctioning screen hazard, so they now leave behind a broken version of the screens after exploding
- Fixed the explosion scorch decals from exploding screens that were sometimes spawning at an incorrect angle
- Increased explosive barrel’s explosion vfx size to better match the damage radius for explosive barrels
- Added more debris to exploding wall screen explosions to look better now that they leave a broken version left behind after exploding
- Added a new helmet interior mesh
Stability & General Bugs
- You can now read the map that another player is holding – fixed 3rd person tool orientation so they are held properly from the 3rd person view
- Lowered volume and pitch a bit on player ‘pain’ sound fx
- Lowered volume and repetition speed of sprinting ‘tired breathing’ sound fx
- Fixed inaccurate mission complete text for crimson core mission
- Added an intro video (skippable with any key press) that loads at game launch with a narrated version of the Crimson Event backstory that is also readable from the Field Guide (still having some v-sync style issues with the video playback though, so you may experience some scrolling black bars or flickering during the video)
- Increased friction on thrown glow sticks so they don’t side as far along the ground