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Patch Note 1.2.28 - 25 June 2018
June 25, 2018by Team8 Studio
GamePatchNote Digest
Genetic Disaster Patch Notes — June 25, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey buddies,
We are working hard on Genetic Disaster to offer you the best experience alone or with your friends. We fixed and added a lot of features!
Hope you’ll like it :)
Patch note for version 1.2.28
June 25th 2018
News :
- First boss makeover!
His bombs take more time to explode
He’s faster and keeps his chains attack for the second phase
He can rebuild his shield while teleporting - Tanks have less hp
- Hugeeee revive feedback (you won't miss it!)
- Ghosts can now use levers and pressure plates to help allies
- You can’t revive a friend with less than one heart (you have to offer half of your life)
- Cycles duration and enemies HP depend now on the number of player
- Bombs are invulnerable to bullets
- Throw an object on a barrel will make it.. EXPLODE
- You can carry a bomb, it won't explode in your hand
- You can throw an object with A or E too
- Need to spam a bit more in order to fill the stun gauge
- Legendary weapons are now yellow, rare weapons are violet
- Menu interaction fixed:
You can’t lose the focus with a gamepad
Highlight only one element
New hotkeys
Option -> Cancel button properly cancel! - Melee range increase on every character
- Add new sounds ingame
- Add stage number on the minimap, in case you’re lost
- Add 2 new start rooms
- Brand new credits list available on the menu
- Panic : Ability reworked : his AOE is bigger and stuns every enemies inside. He’s more controllable while running
- Devil : Under ability power, he destroys everything, even objects
Tweaks :
- Porcupines movements are smarter
- We've added some brains cells on enemies : They target players in priority and stop commit suicide
- Crab Double Bullet animation is faster. 2 times faster :D
- Tanks (Level 4 monsters) shoot 2 times faster
- Basic Crabs move faster
- Enemies projectiles are more readable
- Ghosts have now a contour like usable object when an ally is near
- Sneaky : He’s immune while teleporting
His teleportation is 3 hundredth of seconds faster (GAME CHANGING) - Panic has a feedback when his ability is recharged
- Fire FX has been accentuate : Burn, baby!
- Some weapons : add balance and FX
- GameOver animation is a bit more long, so you can enjoy it :D
- Improvement of arena patterns
Fixes :
- 42 fixes about elements synchronisation in multiplayer online
- Cycles animations fixed
- Death lever feedback is now synchronized
- Black bands adapt now on different resolutions
- In very specific case, Sneaky was really small. It won't happen again!
- You can’t kill your ally with a bomb in the elevator (I know you tried!)
- Fix some doors pattern which activate or deactivate too soon
- Music fixed
- Steam avatar loads properly in the lobby