GamePatchNote Digest
Genetic Disaster Patch Notes — May 25, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey buddies,
While we are still working on the update for the hard mode, here a bunch of fixes to improve your game experience.
Please enjoy!
Cheers.
Patch note for version 1.1.28
May 25th 2018
Fixes:
- Bombs caught at the last seconds before blowing, get extra time before exploding when launching them
- Performances upgraded for environments 2 and 3
- Double turret (heading bullets) can't be interrupted anymore
- Shop: synchronisation server/client improoved
- Weapon shop now get destroyed properly
- Devil: no longer stacking to infinite and beyond. Cap at 15.
- Boss 2: everyone can now carry eggs
- Door of every boss now has a better colision
- Covers and objects on the map in environment 2 and 3 fit their colision boxes
- Timer now display the correct time
Tweaks:
- Turrets projectils now stay longer before fading out
- Camera behavior change in level 10
- Cycle without effect doesn't show any anything in the cycle's name
- Camera focus improved
- Camera moves slower while focusing on a room
- Improved bullets readability and visibility
- Sneaky: free bullet when reloading shoots a lot faster
- Sneaky: damages augmented
- Sneay: free bullet readability reworked
- Lever of death room now got FXs
- Odds to destroy the shop tweaked
- Boss 2: improved death feedback
- Melee attack when out of ammo has a better FX
- Boss 1: chains now has more HPs
New:
- In the options you can now show/hide a marker over character's heads
- Cycle FriendlyFire now has a feedback over the entire screen
- During Boum's cycle, ennemies got a flag on them indicating they are going to explode
- Added a special room just before a boss
- Perk "Max ammo" now also give 2 bullet clips
- Each cycle now has a dedicated icon
- Boss 1: feedback when dead
- Boss 1: screenshake on death
- Screenshake when breaking the shops
- Screenshake on elevator
- Ghosts: feedback when resurrecting a friend