Endless Defence 2 Patch Notes — September 14, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Endless Defence 2 1.5 Patch (14/9/2019)
This update is focused on improving Endless Mode!
BIG CHANGES:
Endless Mode - Round 61-80 is no longer randomized!
Hard Mode - Round 21-25 is no longer randomized!
NEW ENEMIES:
BUFFED SUPPORT CAPSULE - Moves way faster than normal support capsule, and spawns more difficult rushes
SUPER ARMORED CAPSULE - Hard and resilient, moves faster and is larger.
TITANIUM ENEMY - Extremely tough and fast, has the properties of green enemies
SMALL CHANGES:
- Improved UI in the menu
BALANCING CHANGES:
WEAPONS:
WEAPONS WILL NOW HAVE BLOOM, (meaning they won't shoot exactly where you point)
Pistol Bloom = ~0.5 tiles (2)
Rifle Bloom = ~0.3 tiles (1.4)
Sniper Bloom = ~0.02 tiles (0.1)
SMG Bloom = ~1.5 tiles (6)
Shotgun Bloom = ~0.8 tiles (3.2)
BALANCING:
Pistol - Damage increased from 780 to 1020
Rifle - Damage increased from 1900 to 2600
Sniper - Damage increased from 47500 to 95000, Reload cost increased from $8000 to $11000
SMG - Damage increased from 450 to 575
Shotgun - Damage increased from 17000 to 30000
Super Tower - Cost changed
PURCHASE: $4000 => $5000
UPGRADE: $7700 => $8500
MAX: $15500 => $16500
Level 1: Damage p/shot increased from 23 to 24
Level 2: Damage p/shot increased from 40 to 41
Level 3: Damage p/shot increased from 80 to 88
Standard Turret - Cost changed
PURCHASE: $300 => $250
UPGRADE: $700 => $1000
MAX: $4400 => $5000
Money Pylon
Income p/second nerfed from $150/$450/$1200 to $30/$100/$500
CHALLENGES:
- All challenges completely redesigned from ground-up.
- Boss Battle removed, replaced with Late Game.
- More balance changes to come.
- Endless Defence 2 Team