Endless Defence 2 | 1.7 Update Dropping
Endless Defence 2 Patch Notes — December 7, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Endless Defence 2 1.7 Update (Release Date)
Merry Christmas fans, this update took quite a long time, as I wanted to get everything right about this update.
BIG CHANGES:
- New map for Castle Construction and Christmas Chaos!
- NEW LEVEL - CHRISTMAS CHAOS! A significantly harder version of Castle Construction, with way harder enemies than normal. Luckily, you have the Christmas Super Tower ready to assist you.
You can upgrade from a Level 2 super tower to the Christmas model for $35000, with buffed up stats.
- Wintery theme added to the main menu, with a new track for Christmas because, why not!
- Difficulty Setting. Adjust the difficulty of the game to your liking! Go from "Normal Mode", all the way to "Death Mode"!
SMALL CHANGES:
- Added a help panel for towers
- Increased Max Level Cap to 75! Max level should be harder to reach.
- Increased XP needed to level up per level.
- Changed up the help menu (spiced it up)
- Made the Pause Menu look slightly better
- Selling now returns 80% of the tower cost.
WAVE BALANCING CHANGES:
Wave 1: 14 reds => 12 reds
Wave 2: 28 reds => 22 reds
Wave 3: 22 reds, 4 blues => 3 blues
Wave 4: 22 reds, 8 blues => 14 reds, 8 blues
Wave 6: 22 reds, 18 blues => 22 reds, 22 blues
Wave 9: 21 reds, 22 blues => 33 reds, 40 blues
Wave 12: 13 reds, 3 blues, 2 crimsons => 14 reds, 14 blues, 3 crimsons
Wave 13: 6 crimsons => 4 crimsons
Wave 14: 33 reds, 16 blues, 4 crimsons => 60 reds, 35 blues, 6 crimsons
Wave 16: 2 blues, 24 greens => 2 blues, 36 greens
Wave 20: 33 greens, 4 capsules => 65 greens, 3 capsules
Wave 21: 12 greens, 12 crimsons => 32 greens, 16 crimsons
Wave 22: 3 blues, 48 greens => 66 blue, 66 greens
Wave 31: 12 pink capsules, 22 dark reds => 16 pink capsules, 16 dark reds
Wave 34: 66 crimsons, 7 greens, 22 dark reds => 26 crimsons, 26 greens, 26 dark reds
Wave 36: 44 dark reds, 132 crimsons => 50 dark reds, 100 crimsons
Wave 39: 33 pink capsules, 22 green capsules => 49 pink capsules, 49 green capsules
Wave 42: 6 pink capsules, 2 green capsules => 3 pink capsules, 3 green capsules
Wave 43: 16 green capsules, 2 orange => 8 green capsules, 2 orange
Wave 44: 36 dark greens, 2 orange => 18 dark greens, 5 orange
Wave 45: 54 pink capsules => 40 pink capsules
Wave 48: 22 blues, 3 oranges => 36 blues, 5 oranges
Wave 49: 22 crimsons, 2 green capsules => 40 crimsons, 40 green capsules
Wave 53: 13 reds, 1 support => 5 reds, 1 support
Wave 54: 12 reds, 2 support => 10 reds, 2 support
Wave 57: 20 mili, 5 oranges => 5 mili, 6 oranges
Wave 59: 5 orange, 16 armored capsules => 5 orange, 11 armored capsules
Wave 64: 42 blue, 21 dark red => 20 blue, 80 dark red
Wave 69: 3 KOC => 2 KOC
Wave 73: 60 dark green, 15 oranges => 30 dark green, 30 oranges
Wave 74: 4 pink capsules, 12 titanium => 50 pink capsules, 10 titanium
Wave 78: 8 support capsules => 12 support capsules
(no harder rounds balancing this time)
LEVEL BALANCING:
Capsule Rush - Changed to 6 waves from wave 31
Late Game - Changed to survive 20 waves from wave 65
BUG FIXES:
- Fixed selling towers on an upgraded plain
- Fixed hotkeys taking your money and breaking the UI (Who even uses hotkeys though)
- Fixed shop elements displaying the wrong price
- Fixed advisors displaying incorrect information
Merry Christmas!
- Endless Defence 2 Team