Endless Defence 2 Patch Notes — August 26, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Version 1.41 Update (26/8/2019)
In this version there are some slight fixes, and a few balancing changes.
BUG FIXES:
- Fixed XP Bar Glitch.
BALANCE CHANGES:
- Made it harder to gain XP, press 'T' to reset (temporary)
TOWERS AND WEAPONS:
BUFFS: (WEAPONS)
Pistol:
Damage p/shot = Increased from 525 to 780
Fire Delay = Decreased from 0.9sec to 0.5sec
Magazine = Increased from 12 to 16.
Reload Speed = Increased from 2.2sec to 2.4sec
Reload Cost = Increased from 1250 to 1400
Rifle:
Damage p/shot = Increased from 1650 to 1900
Fire Delay = Decreased from 0.55 sec to 0.45 sec
Magazine = Increased from 16 to 19
Reload Speed = Decreased from 3 sec to 2.7 sec
Reload Cost = Increased from 4500 to 5000
Sniper:
Damage p/shot = Increased from 35000 to 47500
Fire Delay = --/--
Magazine = --/--
Reload Speed = Increased from 7.5 sec to 8.1 sec
Reload Cost = Decreased from 8600 to 8000
SMG:
Damage p/shot = Increased from 250 to 450
Fire Delay = --/--
Magazine = Increased from 20 to 30
Reload Speed = Increased from 0.7sec to 1.5sec
Reload Cost = Increased from 7800 to 8500
Shotgun:
Damage p/shot = Increased from 13500 to 17000
Fire Delay = Decreased from 0.3sec to 0.2sec
Magazine = --/--
Reload Speed = Increased from 3sec to 3.5sec
Reload Cost = Decreased from 10000 to 9500
BUFFS: (TOWERS)
Laser Tower (L1): Range increased from 11 to 12
Super Tower (L1): Bullets now do splash damage
Super Tower (L3): Damage p/bullet increased from 70 to 80
NERFS: (TOWERS)
Machine Gun (L1): Fire Rate Decreased from 2.6 to 2.4
Machine Gun (L3): Fire Rate Decreased from 10 to 7
Missile Launcher (L3): Fire Range decreased from 100 to 85
Enemies: (Capsule buff was a mistake from guns, will nerf)
NERFS:
UNBUFFED:
Red Capsule - Health decreased from 550 to 440, speed reduced by 1 (from 8 to 7)
Green Capsule - Health decreased from 600 to 500, speed decreased by 25%, speeds up 20% slower
Armored Capsule - Speed decreased from 2.4 to 1.6, health reduced by 10000
Support Capsule - Health decreased from 450000 to 350000
Militarised Enemies - Health decreased from 42000 to 36000
Crimson Enemy - Speed decreased from 11 to 10.
BUFFED:
Blue Enemy - Health decreased from 20000 to 19000
Dark Red - Health decreased from 360000 to 300000
Green - Health decreased from 4000 to 2000
Green Capsule - Health decreased from 6000 to 5400
Pink Capsule - Health decreased from 8400 to 5000
BOSS (From Boss Battle) - Health decreased from 2.5M to 2M
BUFFS:
UNBUFFED:
Dark Green - Health increased from 8000 to 10000
Some random ideas for next update:
- New tower?!?!
- New maps?!?!
- Progression?!?!
- New enemy types?!?!
(not all will be implemented)
Well, that's it. See you soon!
- Endless Defence 2 Team