DeathWatchers
Patch notes · News · Live player count
About
Use the specialized equipment at your disposal to locate & log as many paranormal events as possible. Decipher the ingredients needed for your ritual and try to exorcise any demons within. Any incorrect ingredients and you may never leave! 1-4 Players
Media Gallery(7)
Detailed
DeathWatchers is a 4-player, online co-op horror game and the sequel to DEATHWATCH. Using various tools you must find and log a wide variety of different events all while trying your best to not aggravate whatever dangerous entities that may reside within. Once you've figured out the ingredients needed to perform the banishing ritual, build your ritual and try to banish the entity. But be warned any incorrect ingredients and you may never leave. DeathWatchers is a unique co-op horror game, blending Spot The Difference style gameplay with ghost hunting. Find & log paranormal events to determine the ingredients you need to build your banishing ritual! Wide variety of different event types to keep an eye out for, make sure to have your Event Logger V2.0 at the ready A real threat. You're not just sat behind a screen. You're there and you're in danger!. The cameras aren't setup for you in DeathWatchers, buy your gear and setup all your equipment yourself Log events using your event logger, observe cameras through your tablet, setup your lighting, take photos to memorize locations and many moreIntense gameplay, hide and protect yourself or dieAll game modes can be played solo or with up to 3 friendsTwitch IntegrationCharacter CreationGreat visualsWide Array of different equipment to useInteractive video tutorialsVarious locations that all work with each game mode
Patch Notes & Announcements(33)
MINOR0.91 Update & Halloween Event
Hey, everyone! The spoop season is almost here! And with the spoop season comes a juicy DeathWatchers patch! To celebrate I've added an all new and first ever DeathWatchers Halloween Event!Voodoo Quee
MINOR0.90724
Think i've finally fully fixed the 4+ herb bug! Please message me if you encounter it again! You can now disable the hunting entity altogether in Deathwatchers & Clean up modes! Fixed infinite sprint!
MINORLil Patch - 0.90722
Updated Spanish translation Entity hunt roar range has gone from 50-20, should still be heard on all maps at max distance, but should also help you with knowing where the entity starts its hunt Voids
MINORPatch - 0.9072
- Added map layouts to each level safe zone (Except UMB Office) - Entities can now also hunt MUCH earlier on, however early hunts are really short, let me know how this affects your rounds - Added an
MINOR0.907 - Bugfixes
- Fixed a major bug potentially causing an event to activate more times than it should - Hunting Entities now wait '3' seconds before hunting after slamming the doors and screaming - Fixed a text issu
HOTFIXHotfix - 0.906
CHANGES Sprinting New run animations. You have a run cooldown bar that gets consumed as you run. If the bar gets fully consumed, resetting the sprint takes longer. There's no penalty for fully consumi
HOTFIXHotfix - 0.905
Sorry this took a bit longer than i was hoping, but there's a lot in this one! Thanks for playing everyone, you're all awesome! - Fixed a major bug that would potentially cause more than 3 herbs to be
HOTFIXHotfix 0.903
Journal cross offs now no longer cover the event data Journal animations should no longer ever be off centre Clients EMF's can now detect dissappearence events again Entity speed on UMB fixed Events n
HOTFIXHotfix 0.902
Classic entities should now all be banished correctly when using the flashlight New classic room tables allocated properly (I dun goofed with their ID's) Collision improvements on Eccleshill Removed s
HOTFIXHotFix 0.9.01
Eccleshill wall collision fixed Money earned for Classic and Clean up modes is now corrected! Hopefully arms should no longer disappear (if this happens, please message me!), a quick fix is simply res
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