DeathWatchers Patch Notes — April 11, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Sorry this took a bit longer than i was hoping, but there's a lot in this one! Thanks for playing everyone, you're all awesome!
- Fixed a major bug that would potentially cause more than 3 herbs to be correct
- Fixed a major bug that would cause a crash when you set custom location settings and then change the location
- New more compact tutorial board in the lobby. Covers most of the core mechanics and it's all in one place.
- Entity should no longer accidentally hit people really far away
- Entity should now be able to melee you when you're super close
- Fixed a collision issue on Eccleshill
- Fixed a grid issue where the floor grids would be used in DeathWatchers mode
- Fixed a grid issue on Fall Lane that would block you on the staircase
- Classic mode ghost zapper sound should be a lot quieter now
- The previous investigation board now shows deaths & money lost correctly and in the correct order
- Classic now works on Cell Block L again
- Rooms that aren't used in classic mode, no longer show as a room you can log stuff in
- Orbs, Lighting & Entity sightings now work in classic mode again
- Main door should no longer be able to get blocked by an event on Fall Lane
- Disappearences now return in classic again!
- Disappearences, Orbs, Sightings and lighting now get incremented correctly in classic. So the amounts will be correct on the previous investigation
board
- Fixed a bug with entity sightings in classic mode
- Multiplier works correctly in classic now
- Parabolic Tier 3 can now correctly be upgraded
- Entity sightings should no longer spawn ectoplasm if they've already been logged
- Fixed a few issues with the level select board
- Returning to main menu from Fall Lane and Cell Block L is now fixed
- Pause menu no longer stays open on classic mode when exiting from the pause menu